Saturday morning of Carnage, I ran a demo of Revolution!, a Euro-style bidding game. This was the first time I took the game out in public, previously having played it only with friends. The basis of the game is players try to gather support — also known as accrue victory points — by bribing, blackmailing or intimidating different individuals in a town about to be swept up in a revolution.
Players use these three techniques of persuasion in the form of tokens with which they secretly bid to influence the townsfolk. Behind a screen, they place tokens on different people’s squares. Some personalities can only be influenced by certain forms of persuasion; the General can’t be forced and the Innkeeper can’t be blackmailed, for example. Everyone reveals their tokens and the player who bid the highest on a given personality gains whatever benefits they offer. Usually that’s a combination of support points, tokens to use in the next round of bidding and the placement of influence cubes in one of the sections of the board. Two, the Spy and the Apothecary, allow players to manipulate influence cubes already placed on the board by either replacing them with one of their own or switching positions of already placed cubes.