This past week in Northern Crown, the Sophian colonial militia — aka the heroes, plus some interlopers to the nascent colony that no one important would mind losing to the crossfire, like Ethan Allen — decided it was time to cement their claim to the territory of Vermont by removing the other apparent power: the Stag Lord, in his own home, no less.
Foxglove led Ethan and the other expendables on a frontal approach, while the remainder of the group, including our pudwudgie ally, scaled the rear of the stockade.
We all knew there was a good reason the rear approach looked so unguarded. Turns out it was a burial ground teeming with restless dead.
 Families and loved ones excluded.
Skull & Shackles convened this week for what turned out to be the taking of Man’s Promise. We did a bang-up job of securing the sterncastle, as well as repelling a band of grindylows. Dealing with the goons Plugg sent down into the bilges proved more troublesome, but ultimately soluble.
Our GM Mike did a bang-up job with the miniatures, right? He built both the Wormwood and Man’s Promise and painted most of the figures you see — excepting Usidore the Blue, of course.
Can you pick out Usidore the Blue in this picture? He’s a water wizard, ‘Arry.
After a very, very long run-up, I got to join in a nascent campaign of Skull & Shackles, which readers may recall I have sampled before. Hopefully this time, bot fly fever will be less of a crushing burden.
Certainly the RPG website I visit the most is RPG.net. It was one of the first I stumbled across when learning about role-playing games and its reviews database at the time had a strong influence on how my library grew. I still visit it regularly — multiple times a day, in fact. For a long time, though, that custom of frequent visits has felt akin to turning on the television to make noise in the house: you get more comfort from the constant background buzz than you do any significant gain from the content there. Like any web forum, there are perennial topics that come up again and again. It’s almost reassuring to see people continue to bicker over whether role-playing games are dying and whether game publishing is an industry or a hobby.
Instead, I’ll give a shout-out to d20pfsrd.com. A dedicated team of Pathfinder fans did an amazing job of taking the game’s system reference document and to host it the Google Sites platform with a breathtaking amount of cross-referencing. It’s absurdly easy to jump from one related topic to the next because how of thoroughly game terms are hyper-linked. They use a “linkifier” script to recognize the use of a term that needs to be linked, and run it through what must now be thousands of pages.
Those thousands of pages are ridiculously up to date, too. As Paizo releases more open content, the d20pfsrd.com team industriously brings it into the site. That website is such a huge boon to sifting through the maze of options that has sprung up around playing a Pathfinder character. I can’t recommend it enough to someone trying to figure the mechanical part of a character they’d like to play.
My favorite house rule would have to be the one that I don’t even think of as a house rule. When we played Carrion Crown, the GM instituted a house rule that each round, a character could drink one potion as a free action. Doing so simplified play, made potions a slightly more appealing option in the tight action economy of Pathfinder and became completely invisible. In short, it was the perfect sort of house rule.
The honor of longest campaign played goes to Carrion Crown. I’ve written extensively about it, recorded post-mortems with the GM and players, and generally covered it at length. Basically, Carrion Crown was a blast to play and a very singular experience in my tabletop game history. We developed a camaraderie there that I hadn’t enjoyed before or since. I’ll be thinking fondly of those folks when I’m old and senile.
Nothing interesting to report on the Mummy’s Mask front. New delve, same nonsense.
“I like to think of my familiar as quantumly entangled.”
After a night of rest in the temple of the old goddess Bastet, Raenar the archaeologist awoke to find a cat lying on his chest. This seemed like a good omen, so the party proceeded down Acrid Street into Lapis Dog territory, looking for the leader of the pack, Priest in Chains.
First, they snuck up on ghouls rooting through what turned out to be a buffet of sorts: a street fountain filled with rotting corpses. One ghoul fleeing from that exchange led them to the Lapis Dogs’ chief lair, as Priest in Chains himself descended to join the fray, after the Plundercats forced their way through the rear entrance.
Once Priest in Chains’ head and items of value were secured, the adventurers discovered living humans languishing in the inn. While Akhil and Mentu tended to them — conveniently taking them out of dealing with any “friendly” ghouls — the others returned up Acrid Street. A chance encounter with ghouls brought out the Walkers of Nemret. Tath tried to sell the Walkers on using Priest in Chains’ mask of Set to impersonate the dead ghoul and take control of the remaining Lapis Dogs, but the language and culture barriers defeated communicating such a complex concept through gestures.
After a last pass of Bastet’s temple, Plundercats LLC cleared out of the necropolis. The ghoul victims were taken to the temple of Pharasma for care. Their cut of the take from Acrid Street did not impress the surviving Sand Scorpions at all. Sad for them, but the fewer competitors in the marketplace, the better for Plundercats LLC’s bottom line.
The #RPGaDAY prompt was concocted by Dave Chapman of Autocratik. Grab the list and join in!
In the midst of Carrion Crown‘s Wake of the Watcher chapter, beset by nightgaunts and mi-go, we happened across a creature sufficiently bizarre to put all the Lovecraftian beasties to shame. It hopped. It squawked demanding, nonsensical questions. It projected images between antennae. It was . . . the riddling turnip. Or really, it was a cerebric fungus. But the WTF factor of the encounter stuck with us for weeks after, past the mi-go’s Mr. Chunder blender, Gea the inside-out mockery of an eidolon from beyond the Dark Tapestry and even the incarnation of Shub-Niggurath herself.
“They must have ordered it late one night off the electric radish.”
— Geoff on Mr. Chunder
Way back in the day, there was the Stargate SG-4 campaign. This team of four tromps through the gate to a shiny new world, discover it’s the middle of the night in a museum and they immediately panic. Run! Hide! Don’t let the aliens find us! Never mind that this is the Stargate universe, where a simple “hi” works wonders. No, some primal groupthink instinct kicked in and the team members were all seized by an utter dread of actually encountering any inhabitants of this world they’d come to explore.
“You know there’s a bard in the party when you’re arguing about scansion during a fight.”
This week in Mummy’s Mask, the party continued their sub-contract of investigating the perfume shop in the middle of a ghoul turf war. The depths of the shop beckoned, but ghouls gathered outside, so they took care of those first, with Viktovich playing the star role plowing through them.
The back rooms of the shop boasted elderly perfume-making apparatus, an oven with a qlippoth-infested cat and a giant black widow in the bedroom.
Loaded down with fragile glassware, they beat feet back to the temple of Bastet with ghouls on their heels. It was Walkers of Nemret versus the Lapis Dogs in the street, with archery support from the temple steps. And Tath finally got to use enlarge person on Viktovich, so everyone was happy.
Moreover, we leveled after all that! And then I discovered that all this time, Mentu’s favored enemy was the undead. So he’ll be shifting closer, if less tactfully, to Akhil’s stance of complete disgruntlement at treating with ghouls. However well-spoken, ghouls are pestilent vermin.