Last week, I carved out time to play the new Eldritch Horror expansion, Signs of Carcosa, with Alex, Rachel and Tom. Tom kindly hosted, meaning we got to enjoy his game table, previously seen here and now fully mounted on wonderfully sturdy legs. We also swapped out the cardboard standees for painted miniatures. Above is the figure I used for Skids O’Toole.
Seeing as he is the star of this new expansion, we played against Hastur. With two mysteries to win and a starting doom of 11, he seemed like he was meant to be a relatively short game, one way or another. The first mystery we solved fairly readily, and were well on our way to completing the second when we fell into that magical zone of the game taking away the one last thing we needed to win, over and over again.
I don’t know how Eldritch Horror manages it, but that game is really, really good at targeting just the right resource to make the players scramble and come up with a new strategy for getting their ducks lined up. In the end, it came down to the wire between solving the second mystery and doom advancing to zero. We shuffled some assets around to satisfy the mystery’s requirements and held our breath all the way through the mythos phase, waiting for that one last thing to snatch victory from our grasp again. Amazingly, the investigators managed to hold back the darkness a little while longer.