Call of Cthulhu LCG: The Dark Mother’s Multitudinous Monstrosities

The Thousand Young box cover.The Thousand Young, Shub-Niggurath’s deluxe expansion for Call of Cthulhu: The Card Game is on the horizon — surprisingly and delightfully soon after the Agency’s For the Greater Good — and thus Fantasy Flight has begun their series of preview articles. In addition to introducing the new keyword Resilient and reviving a subtype tribe from the CCG days, Avatar of Nyarlathotep, The Thousand Young is spreading the love to all of Shub-Niggurath’s existing tribes: Ghouls, Chthonians, Monsters and, yes, my personal favorite, the Mi-Go.

The Mi-Go are a self-reinforcing subtype. Many of them grant other Mi-Go icons, or gain icons based on the number of their kind in play. Now they get Xlizxcte-Oonth, the first unique Mi-Go. Not only is he beefier than your typical Mi-Go before buffing, but he aids in playing out still more for cheap, and from the discard pile. In my first Mi-Go deck, I had the Corrupted Midwife on hand for that purpose, but I don’t know if I ever got to use her, as it was usually more advantageous to send her to a story. Not having to exhaust to get the same effect for Mi-Go sounds like it’s going to be pretty cool.

Decked!: Blood, Bath & Beyond vs. Ancient Rites

Our run of Call of Cthulhu: The Card Game continues as the Agency’s ranks, infested with the spawn of Shub-Niggurath, struggle to thwart the aeons-long machinations of the cult of dread Cthulhu.

Ancient Rites started with a sample deck list released in the run up to The Sleeper Below, and then when I borrowed a number of cultists for Rebirth of the Cult, I turned to the wider card pool to bring in new worshipers and Ancient Ones, plus the titular conspiracy Ancient Rites.

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Decked!: Skill-less vs. Clover Club Special

In this Call of Cthulhu: The Card Game game, Ray brings Skill-less from episodes 5 and 6 back to bear on what turns out to be the reverse sort of mirror match-up, as Tyler plays a mono Syndicate deck, Clover Club Special.

Clover Club Special is a slight variant on David Boeren’s Clover Club Lunch Special, a sample deck list included in the Denizens of the Underworld expansion. It varies mostly in that some of the one-of cards from the core set were removed to allow other one-ofs to become two-ofs.

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Cripple Mr. Onion

In tribute to the passing of Sir Terry Pratchett, author of the Discworld novels and many other works, as well as one of the brightest lights in dark places I’ve have encountered so far, here are the rules to play Cripple Mr. Onion.

You will need an eight-suited deck of cards.

Decked!: Rebirth of the Cult vs. Dateline

In this Call of Cthulhu: The Card Game game, Cthulhu and Shub-Niggurath ally in Rebirth of the Cult, churning cultists in and out of the discard pile, while the doughty investigators of Miskatonic University and the Agency attempt to penetrate the cult’s defenses.

Rebirth of the Cult was designed by Obtuse, over on It’s a lot of fun to play and figure out the niceties — and sometimes the things that are blatantly obvious to other players and not so much to me, as you’ll see in the course of this game against Ray’s investigators.

Android: Netrunner: Theophilius Bagbiter Deck Building Session

The Bad Publicity show did something pretty neat this week: viewers voted on cards for the hosts to build a deck around. Theophilius Bagbiter, one of the most improbably-named cards in Netrunner, became the centerpiece of a deck, which they promptly took out onto an unsuspecting OCTGN population.

The final results are astounding in and of themselves, but I most enjoyed the discussion as Jamieson and Hollis worked out how they were going to make use of Theophilius and winnowed down their options to a 45 card deck. It’s a long video, but at least give the deck-building discussion a listen:

Decked!: Scared Yellow Streak vs. Skill-less 2

Undaunted by the previous creaming, Tyler doubles down on the followers of the King in Yellow against Ray’s mobster-Hasturite alliance.

This is the second match-up of these two decks, as I was so taken aback by how little I accomplished in the first game, I had to try again and see if I could more with a better idea of what the deck contained. Those of you who have looked over the list posted last week have a pretty good idea of how this game will shake out.

Call of Cthulhu LCG: Tragic Evaluates The Sleeper Below

My favorite card evaluator, Tragic of Tragic the Blathering, broke out a fresh copy of The Sleeper Below for Call of Cthulhu: The Card Game, to share his first impressions of the Cthulhu faction’s newest goodies. His reviews of Seekers of Knowledge and Denizens of the Underworld were huge helps to me in figuring out some of the — to me — less obvious uses for all these new cards, so I’m glad he’s come back to Call of Cthulhu. Keep ’em coming, Tragic!

Decked!: Learn to Play Penny Press

Matt Golec and Robert Dijkman Dulkes, designers of Penny Press, co-winner of Tabletop Deathmatch, as spoken of on Carnagecast, appear on Decked! this week to teach you how to play their game of newspaper barons in turn of the century New York City.

Bear in mind two things: when we recorded this, Robert and Matt were still using their demonstration set of Penny Press, as the game was still mid-printing. The final version will all super-fancy and impressive, looking more like this proof copy. Second, this demonstration video explains how to play, but it is not a full game from start to finish. Rather than play through a full game, Matt and Robert designed specific moments in time in order to illustrate how the game plays out.

I’ve been cheerleading Penny Press from the sidelines through channels like Carnage and Geek Mountain State‘s social media since it first went public that Matt and Robert had been selected to appear on Tabletop Deathmatch. Having the opportunity to make a more substantive contribution in the form of this how to play video was fantastic. I hope it puts the game in front of even more people’s eyes than before.

Call of Cthulhu LCG: New Explorer in For the Greater Good

Jeremiah Kirby, arctic archaeologist, inspects a glowing green find in the ice.The latest preview of For the Greater Good features the card designed by the 2013 Call of Cthulhu: The Card Game world champion, Jeremy Zwirn, a new Investigator and Explorer named Jeremiah Kirby. Basically, after Jeremiah enters play, you can reveal the top five cards of your deck, and then take turns with the other player putting those cards in your hand and on the bottom of the deck.

The article includes commentary from Jeremy on his thought process on designing Kirby: “I’m a fan of mini-games that involve direct interaction with your opponent, and I love highly tactical cards that require you to weigh multiple factors each time you use them. Accordingly, when Jeremiah Kirby enters play, his response triggers a ‘card draw’ ability, but your opponent influences which cards you get.”

I dig it, and look forward to including Kirby in an Explorers deck. That sub-type has gotten some real love in the last couple boxes, and it’s time to test them out.

Every preview for this set I think will be the last before it releases, but this time, Fantasy Flight let us know there’s one more, featuring the new Hunter sub-type. Sounds like the Agency’s getting the kind of shot in the arm that Explorers gave Miskatonic University.