Top Plays of 2016

Making last year’s Top Plays of 2015 post a tradition, it’s time to count down my most played board games of 2015! You can see everything I played, tabletop-wise, over on BoardGameGeek. And stay until the end, because at the end of the list, I set myself some hobby-related goals for 2017.

While most of my tabletop time in 2016 was been spent on board and card games, I did manage to up my role-playing a little bit. There was the stop-and-start campaign of Skull & Shackles, sadly more stopped than started, and a biweekly playthrough of The Dracula Dossier for Night’s Black Agents. I continue to hope that next year will be the year that I get more regular role-playing opportunities, and I have some thoughts on how to achieve that.

That said, on with the countdown, from least plays of 2016 to the most.

5. Betrayal at House on the Hill

That perennial favorite of mine, the haunted house-building, cheesy horror movie tribute game Betrayal got a richly deserved expansion this year, called Widow’s Walk. The prospect of experiencing new haunts helped me get in six plays of the game in 2016, though maybe half of those came after the expansion’s release. Probably my most memorable session of the game remains playing through “The Manor of Your Demise” and teasing out just how deep down the rabbit hole one can go.

4. Codenames

Codenames is the second newest game to make this list. It’s a party-sized game, where two teams try to figure out what the hell the spymaster means by “Blue 2” and other clues meant to help them pick out specific words from a grid of options. It’s also one of those games where you can rack up a lot of plays in one or two sittings as teams shuffle around, or someone tries to reclaim their dignity after a poor turn as the spymaster. Of my seven plays of Codenames, I struggled as the spymaster every time I was in the hot seat.[1]

3. Arkham Horror: The Card Game

The most recently published entrant on the list, the Arkham LCG was my only — and thus most — anticipated game to play in 2016 since news first slipped out in April. The blend of cooperative play and the Cthulhu mythos really appealed to me. I’m reasonably certain I’m on record in at least a couple Decked! episodes or comments noting I played Arkham‘s predecessor primarily for the theme, rather than the thrill of competitive play.

I don’t know yet if Arkham has staying power for me, but experiencing the design of the Curse of the Rougarou standalone expansion did far more to convince me I would enjoy playing this game than the introductory scenarios in the core set did. It seems very likely I’ll get in more sessions in 2017 than the eight I managed in 2016.

2. Call of Cthulhu: The Card Game

It will surprise no regular reader of Held Action that I have played quite a few games of the Call of Cthulhu living card game, going so far as to make videos of them for the internet’s delight. The Cthulhu LCG is my all-time most played game on BoardGameGeek, with 189 matches logged. In 2016, however, Call of Cthulhu slipped to second place for plays of 2016. I “only” got in 10 matches, and that was probably thanks in large part to at least one “you people need to buy all the extra packs I ordered” draft event at Black Moon Games in Lebanon.

Since Fantasy Flight stopped publishing new cards — and yes, the game is still enjoyable without a constant stream of new material — that put a major damper on the local play group making the time to get together. I’d love to play more — and still have yet to make substantial use of anything from The Mark of Madness — but I anticipate this game being in direct competition with the Arkham LCG for time and attention. The local play rosters for the two games are almost identical and we are all working stiffs with a limited amount of time on our hands. So it goes.

1. Sentinels of the Multiverse

And as the Call of Cthulhu LCG slips from first, so does Sentinels of the Multiverse rise to take the crown. This is the title that people at area game nights have come to expect to see me toting. I introduced my friend Margot to the game this year, and she took to quite readily, so the list of people who are almost always up for a game of Sentinels is slowly growing.

While I got in 11 plays of the ink and cardboard version of Sentinels this year, I logged far, far more time playing the digital version. I took advantage of free time over the holidays this year to knock out the achievements a solo player can attain, including all the story challenge achievements for unlocking variant character cards.[2] All that remains is the achievement to play with Handelabra or Greater Than Games, or someone who’s played with them.

Sentinels has been the game that occupied most of my attention in 2016. Handelabra Games launched a phone-friendly version of the game, giving me something to do during downtime out and about — I knocked out a quick game waiting for Rogue One to begin last week, for instance. The weekly one-shot challenges became the feature of Decked! episodes. Greater Than Games raised funds for the game’s final expansion and host of bonus content, which also helped reinvigorate my interest in the game.

Tabletop Goals for 2017

I’d like to start a new part of this end of year post tradition: setting some play goals for the year to come. In no particular order, I would like to:

  • Get in more plays of the games I own and enjoy. Eldritch Horror has yet another big box expansion on the way and I have barely scratched the surfaces of the Strange RemnantsUnder the Pyramids and Signs of Carcosa expansions. Likewise, there is so much more of Widow’s Walk to play.
  • Play more role-playing games. Dracula Dossier is my regular game at the moment and as one that’s played on the weekend, there are often things that get in the way of everyone making it. I’d like to find or start a regular game on a week night that isn’t already crammed on everyone’s calendar. By some twist of synchronicity, everyone in Chittenden County thinks Tuesday is the optimal night to play games, which means there’s a plethora of choice, but not a lot of crossover as people commit to one place and set of players.
  • Find and create my next big game-related project. I’ve produced a podcast. I’ve made YouTube play videos through Decked! I like to produce game-adjacent content, it seems, and I would like to find a new endeavor or area of interest to focus on, like I have with Cthulhu commentary and Sentinels one-shots in the past. I don’t know what shape that might take yet, but I’ve been giving it thought and hope to come up with a fun project for 2017.

[1] Almost as much as playing the ghost in Mysterium.

[2] In fact, Steam’s telling me I spent almost 70 hours on the game in the last two weeks, though I’m not sure if that’s total time the game application was open, or time where I was moving the mouse and clicking things.

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Decked! #29: School for Sorcerers vs Cops & Robbers

School for Sorcerers

Total Cards: (40)

Character: (25)
1x Nigel St. James (The Shifting Sands)
1x Son of Yeb (Core Set)
1x Whitton Greene (Seekers of Knowledge)
1x Wizard of Yog-Sothoth (Secrets of Arkham)
1x Blood Magician (Conspiracies of Chaos)
2x Guardian of Dawn (Terror in Venice)
2x Archaeology Interns (Into Tartarus)
1x Unscrupulous Acquisitionist (The Gleaming Spiral)
2x Key-seeker (Curse of the Jade Emperor)
1x Magnus Stiles (Shadow of the Monolith)
1x Wilbur Whateley (The Key and the Gate)
1x Carl Stanford (Seekers of Knowledge)
1x Arcane Initiate (Core Set)
1x Richard Pike (Seekers of Knowledge)
1x The Red-Gloved Man (Whispers in the Dark)
1x Andrew-Chapman (The Key and the Gate)
1x Cub Reporter (Seekers of Knowledge)
1x Matthew Alexander (Seekers of Knowledge)
2x Alternative Historian (Seekers of Knowledge)
1x Cultist of the Key (The Wailer Below)
1x The Day Dreamer (Twilight Horror)

Support: (8)
1x Guardian Pillar (Search for the Silver Key)
1x The Rays of Dawn (Twilight Horror)
1x Medico Della Peste (Terror in Venice)
2x Elder Binding (Aspirations of Ascension)
1x Rabbit’s Foot (The Spawn of the Sleeper)
2x Cryptic Writings (Search for the Silver Key)

Event: (5)
1x Calling the Williwaw (The Key and the Gate)
1x All are One (The Spoken Covenant)
1x Fist of Yog-Sothoth (That Which Consumes)
2x Feint (Secrets of Arkham)

Conspiracy: (2)
1x Unending Festivities (Terror in Venice)
1x Combing the Archives (Lost Rites)


Cops & Robbers

Total Cards: (40)

Character: (29)
1x Dreamlands Wanderer (Twilight Horror)
1x The Day Dreamer (Twilight Horror)
1x Aliki Zoni Uperetria (Seekers of Knowledge)
3x Carnevale Sentinel (Terror in Venice)
2x Henry Knoll (Denizens of the Underworld)
2x Clover Club Torch Singer (Core Set)
1x Hired Mystic (Secrets of Arkham)
1x Restless Caporione (Terror in Venice)
1x Clover Club Pit Boss (Denizens of the Underworld)
1x Bag Man (Core Set)
1x King Kuranes (Search for the Silver Key)
1x Triggerman (Core Set)
4x Professor Hermann Mulder (Core Set)
2x Agency Bodyguard (Journey to Unknown Kadath)
2x Mr. Grey (Conspiracies of Chaos)
1x Blackwood File Clerk (Core Set)
1x Educated Officer (Perilous Trials)
1x Church Operative (Terror in Venice)
1x Abbess Allegria Di Biase (Terror in Venice)
1x Jacques Artois (Never Night)

Support: (7)
1x The Setting Sun (Twilight Horror)
1x Arkham Asylum (Core Set)
1x The Gold Pocket Watch (Terror in Venice)
1x O’Bannion’s Ledger (Words of Power)
1x The White Ship (Journey to Unknown Kadath)
2x Cryptic Writings (Search for the Silver Key)

Event: (3)
2x Feint (Secrets of Arkham)
1x Bloodbath (The Cacophony)

Conspiracy: (1)
1x Death Comes for All (Terror in Venice)

This week, we wrap up Black Moon Games‘ Call of Cthulhu draft with Rod’s Agency and Syndicate deck Cops & Robbers and Tyler’s college of sorcerers from Miskatonic University, the Order of the Silver Twilight and Yog-Sothoth. Check out the side bar of this post for both their deck lists.

Subscribe to Decked! on YouTube to catch the whole series of games from Black Moon Games, and more live-on-tape card game fun.

Decked! #28: Cops & Robbers vs. Crimson Serpents

Cops & Robbers

Total Cards: (40)

Character: (29)
1x Dreamlands Wanderer (Twilight Horror)
1x The Day Dreamer (Twilight Horror)
1x Aliki Zoni Uperetria (Seekers of Knowledge)
3x Carnevale Sentinel (Terror in Venice)
2x Henry Knoll (Denizens of the Underworld)
2x Clover Club Torch Singer (Core Set)
1x Hired Mystic (Secrets of Arkham)
1x Restless Caporione (Terror in Venice)
1x Clover Club Pit Boss (Denizens of the Underworld)
1x Bag Man (Core Set)
1x King Kuranes (Search for the Silver Key)
1x Triggerman (Core Set)
4x Professor Hermann Mulder (Core Set)
2x Agency Bodyguard (Journey to Unknown Kadath)
2x Mr. Grey (Conspiracies of Chaos)
1x Blackwood File Clerk (Core Set)
1x Educated Officer (Perilous Trials)
1x Church Operative (Terror in Venice)
1x Abbess Allegria Di Biase (Terror in Venice)
1x Jacques Artois (Never Night)

Support: (7)
1x The Setting Sun (Twilight Horror)
1x Arkham Asylum (Core Set)
1x The Gold Pocket Watch (Terror in Venice)
1x O’Bannion’s Ledger (Words of Power)
1x The White Ship (Journey to Unknown Kadath)
2x Cryptic Writings (Search for the Silver Key)

Event: (3)
2x Feint (Secrets of Arkham)
1x Bloodbath (The Cacophony)

Conspiracy: (1)
1x Death Comes for All (Terror in Venice)


Crimson Serpents

Total Cards: (40)

Character: (19)
1x Brood of Yig (Whispers in the Dark)
2x Keeper of the Golden Path (Core Set)
2x Naaginn (Touched by the Abyss)
1x Padma Amrita (The Unspeakable Pages)
1x Poleman (Terror in Venice)
1x Ferocious Dark Young (Whispers in the Dark)
1x Harvesting Mi-Go (The Twilight Beckons)
1x Mi-Go Surgeon (Secrets of Arkham)
1x Priestess of Bubastis (Core Set)
1x Savio Corvi (Terror in Venice)
2x High Wizard of the Order (The Order of the Silver Twilight)
1x Initiate of Huang Hun (Curse of the Jade Emperor)
1x Lodge Librarian (The Order of the Silver Twilight)
1x The Claret Knight (Seekers of Knowledge)
1x Dreamlands Wanderer (Twilight Horror)
1x Seeker of Mysteries (Secrets of Arkham)

Support: (12)
1x San Giorgio in Alga (Terror in Venice)
1x Shrine to Yig (Murmurs of Evil)
1x Book of Iod (Ebla Restored)
1x Dhole Tunnel (Twilight Horror)
1x Ritual of Inferno (That Which Consumes)
1x Cryptic Writings (Search for the Silver Key)
1x The Enchanted Wood (In Memory of Day)
1x Gentleman’s Club (Core Set)
1x Guardian Pillar (Search for the Silver Key)
2x The Setting Sun (Twilight Horror)
1x Terrors in the Dark (Secrets of Arkham)

Event: (6)
2x Disguised Threat (The Cacophony)
3x Midnight Rendezvous (In the Dread of Night)
1x Burrowing Beneath (Core Set)

Conspiracy: (3)
1x Into The Woods (Lost Rites)
1x Mass Hysteria (Terror in Venice)
1x Unending Festivities (Terror in Venice)

Black Moon Games‘ Call of Cthulhu draft continues with a match-up between Rod’s Agency and Syndicate alliance dubbed Cops & Robbers and Ray’s Cthulhu / Shub-Niggurath / Silver Twilight deck — the drafting of which has been detailed exhaustively — christened Crimson Serpents. Check out the side bar of this post for both their deck lists.

Subscribe to Decked! on YouTube to catch the whole series of games from Black Moon Games, and more live-on-tape card game fun.

Decked! #27: Crazy Wizards vs. School for Sorcerers

Crazy Wizards

Total Cards: (40)

Character: (25)
1x Elise Warren (Written and Bound)
1x N’yog-Sothep (Seekers of Knowledge)
2x Victoria Glasser (Core Set)
3x Bringer of Fire (Ancient Horrors)
1x Wandering Inmate (The Horror Beneath the Surface)
1x Painter of Delusion (Shadow of the Monolith)
2x Demented Phrenologist (The Twilight Beckons)
1x Old Man of the Woods (The Order of the Silver Twilight)
2x Performance Artist (Core Set)
1x Arcane Initiate (Core Set)
1x Hand of Aforgomon (The Key and the Gate)
1x Salvatore Neri (Terror in Venice)
1x Yog-Sothoth (Core Set)
1x Aliki Zoni Uperetria (Seekers of Knowledge)
2x High Wizard of the Order (The Order of the Silver Twilight)
2x Lodge Barkeep (The Order of the Silver Twilight)
1x Clifton Rosenberg (The Order of the Silver Twilight)
1x Lodge Librarian (The Order of the Silver Twilight)

Support: (5)
1x The Tattered Cloak (The Key and the Gate)
2x Arkham Asylum (Core Set)
2x Cryptic Writings (Search for the Silver Key)

Event: (10)
1x Apeirophobia (Never Night)
2x Fist of Yog-Sothoth (That Which Consumes)
1x Calling the Williwaw (The Key and the Gate)
1x All are One (The Spoken Covenant)
2x Feint (Secrets of Arkham)
1x Outmaneuvered (Denizens of the Underworld)
1x Polar Fog (At the Mountains of Madness)
1x Unbound! (The Order of the Silver Twilight)


School for Sorcerers

Total Cards: (40)

Character: (25)
1x Nigel St. James (The Shifting Sands)
1x Son of Yeb (Core Set)
1x Whitton Greene (Seekers of Knowledge)
1x Wizard of Yog-Sothoth (Secrets of Arkham)
1x Blood Magician (Conspiracies of Chaos)
2x Guardian of Dawn (Terror in Venice)
2x Archaeology Interns (Into Tartarus)
1x Unscrupulous Acquisitionist (The Gleaming Spiral)
2x Key-seeker (Curse of the Jade Emperor)
1x Magnus Stiles (Shadow of the Monolith)
1x Wilbur Whateley (The Key and the Gate)
1x Carl Stanford (Seekers of Knowledge)
1x Arcane Initiate (Core Set)
1x Richard Pike (Seekers of Knowledge)
1x The Red-Gloved Man (Whispers in the Dark)
1x Andrew-Chapman (The Key and the Gate)
1x Cub Reporter (Seekers of Knowledge)
1x Matthew Alexander (Seekers of Knowledge)
2x Alternative Historian (Seekers of Knowledge)
1x Cultist of the Key (The Wailer Below)
1x The Day Dreamer (Twilight Horror)

Support: (8)
1x Guardian Pillar (Search for the Silver Key)
1x The Rays of Dawn (Twilight Horror)
1x Medico Della Peste (Terror in Venice)
2x Elder Binding (Aspirations of Ascension)
1x Rabbit’s Foot (The Spawn of the Sleeper)
2x Cryptic Writings (Search for the Silver Key)

Event: (5)
1x Calling the Williwaw (The Key and the Gate)
1x All are One (The Spoken Covenant)
1x Fist of Yog-Sothoth (That Which Consumes)
2x Feint (Secrets of Arkham)

Conspiracy: (2)
1x Unending Festivities (Terror in Venice)
1x Combing the Archives (Lost Rites)

In the first round of Black Moon Games‘ Call of Cthulhu draft, Toby fields Crazy Wizards against Tyler’s School for Sorcerers. It’s Hastur, Silver Twilight and Yog-Sothoth against Miskatonic University and Silver Twilight.

Check out the deck lists for both decks. Toby sorted their cards after getting home, so the Crazy Wizards  list is an approximation. Some possible other cards included were Nathan Wick and Erasmus Manor.

I said this during the commentary, but Blood Magician did amazing work in this draft for me. First it gave the edge in many icon struggles, and then it attracted other players’ ire, using up their resources taking out Blood Magician instead of focusing on other areas.

Subscribe to Decked! on YouTube to catch the whole series of games from Black Moon Games, and more live-on-tape card game fun.

Decked! #26: Call of Cthulhu January 2016 Draft Deckbuilding

Returning to the Call of Cthulhu draft held at Black Moon Games, Ray goes over the cards he’s pulled and his strategy for the upcoming matches against fellow players.

Subscribe to Decked! on YouTube to catch the whole series of games from Black Moon Games, and more live-on-tape card game fun.

Decked! #25: Call of Cthulhu January 2016 Draft

Black Moon Games hosted a Call of Cthulhu LCG draft recently, and Decked! was there to catch the action. Before we get into the matches of the day, let’s look over Ray’s shoulder to see what he selects from the cards offered to him, and get some insight into his drafting process.

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Call of Cthulhu Necronomicon Draft, January 2016

A Necronomicon draft pack for Call of Cthulhu: The Card Game: a stack of white bordered cards with a splash card of a terrifying figure playing a twisted violin.

Total Cards: (40)

Character: (25)
1x Nigel St. James (The Shifting Sands)
1x Son of Yeb (Core Set)
1x Whitton Greene (Seekers of Knowledge)
1x Wizard of Yog-Sothoth (Secrets of Arkham)
1x Blood Magician (Conspiracies of Chaos)
2x Guardian of Dawn (Terror in Venice)
2x Archaeology Interns (Into Tartarus)
1x Unscrupulous Acquisitionist (The Gleaming Spiral)
2x Key-seeker (Curse of the Jade Emperor)
1x Magnus Stiles (Shadow of the Monolith)
1x Wilbur Whateley (The Key and the Gate)
1x Carl Stanford (Seekers of Knowledge)
1x Arcane Initiate (Core Set)
1x Richard Pike (Seekers of Knowledge)
1x The Red-Gloved Man (Whispers in the Dark)
1x Andrew-Chapman (The Key and the Gate)
1x Cub Reporter (Seekers of Knowledge)
1x Matthew Alexander (Seekers of Knowledge)
2x Alternative Historian (Seekers of Knowledge)
1x Cultist of the Key (The Wailer Below)
1x The Day Dreamer (Twilight Horror)

Support: (8)
1x Guardian Pillar (Search for the Silver Key)
1x The Rays of Dawn (Twilight Horror)
1x Medico Della Peste (Terror in Venice)
2x Elder Binding (Aspirations of Ascension)
1x Rabbit’s Foot (The Spawn of the Sleeper)
2x Cryptic Writings (Search for the Silver Key)

Event: (5)
1x Calling the Williwaw (The Key and the Gate)
1x All are One (The Spoken Covenant)
1x Fist of Yog-Sothoth (That Which Consumes)
2x Feint (Secrets of Arkham)

Conspiracy: (2)
1x Unending Festivities (Terror in Venice)
1x Combing the Archives (Lost Rites)

This Sunday, Black Moon Games hosted a Call of Cthulhu: The Card Game draft at their store in Lebanon, New Hampshire. Three of us traveled down from Burlington to meet up with three more players, which makes for the most people I’ve seen playing Cthulhu at the same time in one place, outside cutaways in Fantasy Flight’s live streams. After drafting cards, we played three rounds with the decks we built, first with random match-ups, then pairing manually based on the wisdom of de factor tournament organizer Rod. I got three matches on camera for Decked!, so you can look forward to those posts in the coming weeks, as well as an over the shoulder shot of Ray drafting his cards. My hope is for that to become a mini-series, where Ray explains his thinking on his selections card by card, both for himself and with regard to what he deduced his neighbors were doing.

As for myself, my first pick was a Syndicate card, Carnivale Sentinel, and then I rapidly realized that I was not be receiving any useful Syndicate cards at all from my neighbors — later on, I discovered both Rod and Carlo had built decks with significant Syndicate presence — so I shifted gears toward Miskatonic University when I got an Alternative Historian and Yog-Sothoth for the affordable cultists and sorcerers. Then Carlo passed me Carl “Goddamn” Stanford, as he’s known locally, and I found myself drafting three factions.

My mantra was “Characters win drafts,” as Rod told me once, and I tried to stick to that, keeping in mind cost, icons and useful abilities. Some characters wound up always getting resourced — Richard Pike, for instance, and Magnus Stiles; too narrow an ability and too high a cost, respectively — and most of the support cards wound up feeling like chaff, barring Cryptic Writings — shutting down Henry Knoll at one point, delightfully — and Guardian Pillar proving super helpful the one time I got Unending Festivities into play.

Overall, I won two matches and lost the third to Rod and his Syndicate deck. I’m pretty happy with that for my second time ever drafting, especially after tanking so hard the first time.

Stay tuned for draft picks and play commentary on coming episodes of Decked!

Top Plays of 2015

I keep track of the games I play over on BoardGameGeek, and its role-playing-focused sibling. So as the year winds down, I decided to take a look at the game I got to play the most in 2015. These will be all board games, as all my role-playing this year has been of the one-shot variety. Perhaps that will improve in 2016. So, counting up from fewest to most plays:

5. Eldritch Horror

Clocking in at 7 plays[1], Eldritch Horror is a game I would love to play still more often than I managed in 2015. While it hasn’t reached Arkham Horror-scale sprawl, this game has a number of expansions I haven’t gotten to put through their paces properly. Most of the time, I find myself playing with one or two players new to the game and we opt for a simpler mode of play. For 2016, my wish to get some serious play time with the Antarctica and Egypt expansion boards.

4. Hex Hex

This caught me by surprise at first glance, but then I recognized that Hex Hex is a game where you can rack up a lot of plays very quickly, depending on how you count. All eight of my logged plays came from one sitting at the Fletcher Free Library’s board game night.

3. The Resistance

Popular among one group of friends because it can readily accommodate a larger number of players and wraps up readily before Game of Thrones comes on, The Resistance is one of those games I play because it’s being played and otherwise you’re coming across as a spoilsport.

2. Sentinels of the Multiverse

My energy for the tabletop version of Sentinels waxes and wanes. Usually it peaks slightly after an extended bout of playing the computer version. There’s still so much more content available in the tabletop version than the digital implementation that I haven’t even gotten to crack yet that I would love to try out. I got to play tabletop Sentinels 10 times in 2015.

Sentinels is one of those games that benefits from having some dedicated fellow players who are down for a deep dive session, where you work the heroes and strategies until you crack the seemingly unbeatable villain and find amazing combos emerging from developing a rich understanding of the game and its elements. With yet another big expansion on the way that deepens the Vengeance play mode, Sentinels is another game I would really like to enjoy more in 2016.

1. Call of Cthulhu: The Card Game

Perhaps surprising no one at all, my log shows 72 plays of the Cthulhu living card game, including store events and playing for Decked! The announcement of the line’s discontinuation took the wind out my and the local players’ sails. I don’t think I’ve played the game since September, maybe.

There are still decks to build and matches to play — and prize support store owners wish to move from their inventory — but for now, I’m letting Cthulhu lay fallow for a while while the sting fades.

Honorable Mention: Digital Sentinels of the Multiverse

The honorable mention for top plays of 2015 has to go to the digital implementation of Sentinels of the Multiverse. Since I bought the season pass, the periodic infusions of new characters keep me coming back to try them out on their own, and in conjunction with all the older content. Steam tells me that I’ve played 148 hours in total of digital Sentinels, and since the game launched in November 2014, I think the vast majority of those hours were in 2015.

Since the game launched, they’ve rolled out a number of expansion packs and added an online multiplayer mode, which I wished for back then. Handelabra’s weekly live streams including previews of upcoming releases have done a lot to keep my interest piqued and give examples of how to think about the game and play well, so that’s been helpful. Can’t wait to see them explain the niceties of Captain Cosmos.


[1] The seventh play eking under the wire starting at 6pm New Year’s Eve and ending around 12:30 on New Year’s Day. We lost against Yog-Sothoth in a pretty spectacular way. I didn’t realize we’d have to keep solving mysteries after the ancient one awoke.

Decked! #24: Night of the Avatars vs. Toxic Fungi

Brap’s Magic‘s recent Call of Cthulhu: The Card Game tournament winds down with Rod’s Avatars going up against the mi-go and their pervasive toxemia. Will the recently discovered Mi-Go Warrior cheese make an appearance? Watch and find out!

Subscribe to Decked! on YouTube to catch the whole series of games from Brap’s Magic, and more live-on-tape card game fun.