About Tyler

In the wilds of Vermont.

On the Skids in Eldritch Horror

A painted miniature of a male in a peacoat and cap, standing on a game board designed to resemble an archaic map of the world.
Last week, I carved out time to play the new Eldritch Horror expansion, Signs of Carcosa, with Alex, Rachel and Tom. Tom kindly hosted, meaning we got to enjoy his game table, previously seen here and now fully mounted on wonderfully sturdy legs. We also swapped out the cardboard standees for painted miniatures. Above is the figure I used for Skids O’Toole.

Seeing as he is the star of this new expansion, we played against Hastur. With two mysteries to win and a starting doom of 11, he seemed like he was meant to be a relatively short game, one way or another. The first mystery we solved fairly readily, and were well on our way to completing the second when we fell into that magical zone of the game taking away the one last thing we needed to win, over and over again.

I don’t know how Eldritch Horror manages it, but that game is really, really good at targeting just the right resource to make the players scramble and come up with a new strategy for getting their ducks lined up. In the end, it came down to the wire between solving the second mystery and doom advancing to zero. We shuffled some assets around to satisfy the mystery’s requirements and held our breath all the way through the mythos phase, waiting for that one last thing to snatch victory from our grasp again. Amazingly, the investigators managed to hold back the darkness a little while longer.

Decked! #32: Mars Attacks!

It’s a core set classic this week with Sentinels of the Multiverse‘s one-shot. Haka, Absolute Zero, Bunker, Redeemer Fanatic and the Wraith team up against Omnitron to save Wagner Mars Base from being overrun by drones.

Subscribe to Decked! on YouTube for more Sentinels of the Multiverse and whatever other games catch our fancy.

Paying the Price of Freedom

A screencap showing the pop-up notification for unlocking the Wraith: Price of Freedom. The Wraith, a female superhero dressed in black, takes a defensive stance, holding a knife and club in her hands.

Price of Freedom Wraith was the last of the Freedom Six variants I had to unlock in Sentinels of the Multiverse: The Video Game. I left her until the end because frankly, playing against the Chairman is a pain even when you’re not playing to a particular win condition. So on this occasion, Ray and I played together over Steam

It took two games to make the unlock happen. The first crashed and burned because Prison Break unleashed a torrent of underbosses and thugs. By the time they were done, the Fence had restored Chairman and Operative both to their starting HP, thanks to all the constructs getting wiped out.

The second game, we subbed the Visionary is for the Scholar, in order to get some more control over the Chairman’s deck and trash. The final line-up was Wraith, Tachyon, Haka, Captain Cosmic and the Visionary. Playing Brain Burn on the first turn removed a lot of the Chairman’s bite, as suddenly there were no thugs to pull from the trash and we could focus on underbosses. Savage Mana appeared almost immediately, and we stashed all the underbosses underneath it until we got the Operative out of the way. And Captain Cosmic granting out of turn power uses is always helpful. In fact, Wraith dealt the final blow to the Chairman on the Visionary’s turn, after she dinged a Dynamic Siphon with a Mind Spike.

At this point, it won’t surprise anyone that I took the opportunity to experiment more with OBS. This time was more a stress test, seeing how well it could record the gameplay and stream to YouTube at the same time. While it worked pretty well — OBS’ CPU usage hovered around 15% and the bandwidth stayed on target — there was one major hiccup: there was a network traffic issue that caused YouTube to report it wasn’t getting any data at all for a couple minutes. I wasn’t able to monitor what that would look like to live viewers, but apparently the data kept flowing, as YouTube’s recording plays back without interruption, after it had some time to process. I would like to see what that kind of interruption looks like to viewers. Does the player pick the stream back up as soon as it can, or do they need to press play again?

The local recording looks good throughout, though, so that’s a plus. The one thing to keep in mind is that when OBS is set to use the stream encoder settings for a recording, that also means video resolution, which is scaled from 1920×1080 to 1280×720 for YouTube. D’oh.

I also want to tinker with the audio settings. There are instances of peaking and crackling in the recording. I’m curious whether that’s to do with levels — which never hit the red in OBS, from what I saw[1] — or sampling, because OBS defaults to sampling everything at 44.1 kHz.


[1]Harkening back to

Decked! #31: The Gong Show

We’re serving up an extra helping of cheese with Decked! this week. The recent weekly one-shot of Sentinels of the Multiverse pits the heroes against Wager Master this week, a villain with a deck full of rule-bending effects and alternate victory and defeat conditions. When word got around there is the possibility of a one turn win for the heroes, a possibility that some people said they stumbled onto inadvertently, I decided to see if I could find it myself.

Mea culpa: while playing the game, I got pretty turned around trying to describe and then play appropriately to take advantage of Wager Master’s Losing to the Odds, namely the timing of when that victory condition is checked among all the other things happening on Wager Master’s turn. I also made a poor tactical decision during one of the hero turns that could potentially have ruined everything. See if you can spot it!

This episode was another opportunity to refine my recording techniques with OBS, namely mixing vocal audio with the background music and sound effects from the game. I’d still prefer to be able to keep audio tracks separate until the post-production stage, but I’m not quite there yet in figuring out how to make the best use of the resources I have available.

Also of concern to me that OBS doesn’t have an option to monitor recording levels, beyond a simple visual meter. I prefer to monitor audio live with a pair of headphones, which in this case means listening to the outboard mixer’s output, which OBS captures via USB. Best practice is to monitor the last link in the recording chain, but in this case, that last link is OBS and the software doesn’t currently have a way to allow the user to hear the audio being recorded or sent out to a stream.

Decked! #30: Res/u/rre/x/ion: Reborn

Decked! does something new this week, as we play through Sentinels of the Multiverse: The Video Game‘s weekly one-shot, titled “Res/u/rre/x/ion: Reborn,” pitting Unity, the Wraith and Haka against advanced Ambuscade. Weekly one-shots are a sort of challenge with a predetermined match-up between team of heroes and a villain. Sometimes the opening hands and decks are stacked, other times everything is randomized, as in this case. Depending on how one does, the player(s) can win a copy of the issue of varying quality, graded good up to mint.

“Res/u/rre/x/ion: Reborn” is the third in a series of “Res/u/rre/x/ion” one-shots, seemingly playing out a series of encounters that may lead to the unlocking of the Omnitron-U variant. No one’s quite figured out the full condition for unlocking Omnitron-U at this point, but the variant was made available for immediate play by the Season 2 kickstarter reaching a stretch goal.

On the technical side, this episode of Decked! was spurred on a rainy afternoon making me want to do more with OBS, and figuring out how to take advantage of the software’s internal audio mixer. Due to weirdness glitches with OBS’s mixer, I wound up falling back on tried and true techniques, bringing the game audio to an outboard mixer, feeding a mic into the same mixer for vocals, and then sending the mixed output back to OBS for recording. I basically did the same thing back with the 100 subscriber special, but forewent the precautionary back-up audio track.

Ideally, future let’s play episodes of Sentinels would be recorded in a way to let me edit audio tracks independently afterwards, if necessary. That means figuring out what’s going on with OBS’ own mixer, or using an external recorder to put the vocals on one channel and game audio on the other of a stereo track.

Decked! #29: School for Sorcerers vs Cops & Robbers

School for Sorcerers

Total Cards: (40)

Character: (25)
1x Nigel St. James (The Shifting Sands)
1x Son of Yeb (Core Set)
1x Whitton Greene (Seekers of Knowledge)
1x Wizard of Yog-Sothoth (Secrets of Arkham)
1x Blood Magician (Conspiracies of Chaos)
2x Guardian of Dawn (Terror in Venice)
2x Archaeology Interns (Into Tartarus)
1x Unscrupulous Acquisitionist (The Gleaming Spiral)
2x Key-seeker (Curse of the Jade Emperor)
1x Magnus Stiles (Shadow of the Monolith)
1x Wilbur Whateley (The Key and the Gate)
1x Carl Stanford (Seekers of Knowledge)
1x Arcane Initiate (Core Set)
1x Richard Pike (Seekers of Knowledge)
1x The Red-Gloved Man (Whispers in the Dark)
1x Andrew-Chapman (The Key and the Gate)
1x Cub Reporter (Seekers of Knowledge)
1x Matthew Alexander (Seekers of Knowledge)
2x Alternative Historian (Seekers of Knowledge)
1x Cultist of the Key (The Wailer Below)
1x The Day Dreamer (Twilight Horror)

Support: (8)
1x Guardian Pillar (Search for the Silver Key)
1x The Rays of Dawn (Twilight Horror)
1x Medico Della Peste (Terror in Venice)
2x Elder Binding (Aspirations of Ascension)
1x Rabbit’s Foot (The Spawn of the Sleeper)
2x Cryptic Writings (Search for the Silver Key)

Event: (5)
1x Calling the Williwaw (The Key and the Gate)
1x All are One (The Spoken Covenant)
1x Fist of Yog-Sothoth (That Which Consumes)
2x Feint (Secrets of Arkham)

Conspiracy: (2)
1x Unending Festivities (Terror in Venice)
1x Combing the Archives (Lost Rites)


Cops & Robbers

Total Cards: (40)

Character: (29)
1x Dreamlands Wanderer (Twilight Horror)
1x The Day Dreamer (Twilight Horror)
1x Aliki Zoni Uperetria (Seekers of Knowledge)
3x Carnevale Sentinel (Terror in Venice)
2x Henry Knoll (Denizens of the Underworld)
2x Clover Club Torch Singer (Core Set)
1x Hired Mystic (Secrets of Arkham)
1x Restless Caporione (Terror in Venice)
1x Clover Club Pit Boss (Denizens of the Underworld)
1x Bag Man (Core Set)
1x King Kuranes (Search for the Silver Key)
1x Triggerman (Core Set)
4x Professor Hermann Mulder (Core Set)
2x Agency Bodyguard (Journey to Unknown Kadath)
2x Mr. Grey (Conspiracies of Chaos)
1x Blackwood File Clerk (Core Set)
1x Educated Officer (Perilous Trials)
1x Church Operative (Terror in Venice)
1x Abbess Allegria Di Biase (Terror in Venice)
1x Jacques Artois (Never Night)

Support: (7)
1x The Setting Sun (Twilight Horror)
1x Arkham Asylum (Core Set)
1x The Gold Pocket Watch (Terror in Venice)
1x O’Bannion’s Ledger (Words of Power)
1x The White Ship (Journey to Unknown Kadath)
2x Cryptic Writings (Search for the Silver Key)

Event: (3)
2x Feint (Secrets of Arkham)
1x Bloodbath (The Cacophony)

Conspiracy: (1)
1x Death Comes for All (Terror in Venice)

This week, we wrap up Black Moon Games‘ Call of Cthulhu draft with Rod’s Agency and Syndicate deck Cops & Robbers and Tyler’s college of sorcerers from Miskatonic University, the Order of the Silver Twilight and Yog-Sothoth. Check out the side bar of this post for both their deck lists.

Subscribe to Decked! on YouTube to catch the whole series of games from Black Moon Games, and more live-on-tape card game fun.

Professor Longfellow and the Ghost Bride

The Ghost Bride made a beeline for Professor Longfellow while everyone else was trapped in the basement with no way out, thanks to the Collapsed Room, Coal Chute, Mystic Slide and Mystic Elevator. She rushed him through the rites of matrimony in record time.

Decked! #28: Cops & Robbers vs. Crimson Serpents

Cops & Robbers

Total Cards: (40)

Character: (29)
1x Dreamlands Wanderer (Twilight Horror)
1x The Day Dreamer (Twilight Horror)
1x Aliki Zoni Uperetria (Seekers of Knowledge)
3x Carnevale Sentinel (Terror in Venice)
2x Henry Knoll (Denizens of the Underworld)
2x Clover Club Torch Singer (Core Set)
1x Hired Mystic (Secrets of Arkham)
1x Restless Caporione (Terror in Venice)
1x Clover Club Pit Boss (Denizens of the Underworld)
1x Bag Man (Core Set)
1x King Kuranes (Search for the Silver Key)
1x Triggerman (Core Set)
4x Professor Hermann Mulder (Core Set)
2x Agency Bodyguard (Journey to Unknown Kadath)
2x Mr. Grey (Conspiracies of Chaos)
1x Blackwood File Clerk (Core Set)
1x Educated Officer (Perilous Trials)
1x Church Operative (Terror in Venice)
1x Abbess Allegria Di Biase (Terror in Venice)
1x Jacques Artois (Never Night)

Support: (7)
1x The Setting Sun (Twilight Horror)
1x Arkham Asylum (Core Set)
1x The Gold Pocket Watch (Terror in Venice)
1x O’Bannion’s Ledger (Words of Power)
1x The White Ship (Journey to Unknown Kadath)
2x Cryptic Writings (Search for the Silver Key)

Event: (3)
2x Feint (Secrets of Arkham)
1x Bloodbath (The Cacophony)

Conspiracy: (1)
1x Death Comes for All (Terror in Venice)


Crimson Serpents

Total Cards: (40)

Character: (19)
1x Brood of Yig (Whispers in the Dark)
2x Keeper of the Golden Path (Core Set)
2x Naaginn (Touched by the Abyss)
1x Padma Amrita (The Unspeakable Pages)
1x Poleman (Terror in Venice)
1x Ferocious Dark Young (Whispers in the Dark)
1x Harvesting Mi-Go (The Twilight Beckons)
1x Mi-Go Surgeon (Secrets of Arkham)
1x Priestess of Bubastis (Core Set)
1x Savio Corvi (Terror in Venice)
2x High Wizard of the Order (The Order of the Silver Twilight)
1x Initiate of Huang Hun (Curse of the Jade Emperor)
1x Lodge Librarian (The Order of the Silver Twilight)
1x The Claret Knight (Seekers of Knowledge)
1x Dreamlands Wanderer (Twilight Horror)
1x Seeker of Mysteries (Secrets of Arkham)

Support: (12)
1x San Giorgio in Alga (Terror in Venice)
1x Shrine to Yig (Murmurs of Evil)
1x Book of Iod (Ebla Restored)
1x Dhole Tunnel (Twilight Horror)
1x Ritual of Inferno (That Which Consumes)
1x Cryptic Writings (Search for the Silver Key)
1x The Enchanted Wood (In Memory of Day)
1x Gentleman’s Club (Core Set)
1x Guardian Pillar (Search for the Silver Key)
2x The Setting Sun (Twilight Horror)
1x Terrors in the Dark (Secrets of Arkham)

Event: (6)
2x Disguised Threat (The Cacophony)
3x Midnight Rendezvous (In the Dread of Night)
1x Burrowing Beneath (Core Set)

Conspiracy: (3)
1x Into The Woods (Lost Rites)
1x Mass Hysteria (Terror in Venice)
1x Unending Festivities (Terror in Venice)

Black Moon Games‘ Call of Cthulhu draft continues with a match-up between Rod’s Agency and Syndicate alliance dubbed Cops & Robbers and Ray’s Cthulhu / Shub-Niggurath / Silver Twilight deck — the drafting of which has been detailed exhaustively — christened Crimson Serpents. Check out the side bar of this post for both their deck lists.

Subscribe to Decked! on YouTube to catch the whole series of games from Black Moon Games, and more live-on-tape card game fun.

Decked! #27: Crazy Wizards vs. School for Sorcerers

Crazy Wizards

Total Cards: (40)

Character: (25)
1x Elise Warren (Written and Bound)
1x N’yog-Sothep (Seekers of Knowledge)
2x Victoria Glasser (Core Set)
3x Bringer of Fire (Ancient Horrors)
1x Wandering Inmate (The Horror Beneath the Surface)
1x Painter of Delusion (Shadow of the Monolith)
2x Demented Phrenologist (The Twilight Beckons)
1x Old Man of the Woods (The Order of the Silver Twilight)
2x Performance Artist (Core Set)
1x Arcane Initiate (Core Set)
1x Hand of Aforgomon (The Key and the Gate)
1x Salvatore Neri (Terror in Venice)
1x Yog-Sothoth (Core Set)
1x Aliki Zoni Uperetria (Seekers of Knowledge)
2x High Wizard of the Order (The Order of the Silver Twilight)
2x Lodge Barkeep (The Order of the Silver Twilight)
1x Clifton Rosenberg (The Order of the Silver Twilight)
1x Lodge Librarian (The Order of the Silver Twilight)

Support: (5)
1x The Tattered Cloak (The Key and the Gate)
2x Arkham Asylum (Core Set)
2x Cryptic Writings (Search for the Silver Key)

Event: (10)
1x Apeirophobia (Never Night)
2x Fist of Yog-Sothoth (That Which Consumes)
1x Calling the Williwaw (The Key and the Gate)
1x All are One (The Spoken Covenant)
2x Feint (Secrets of Arkham)
1x Outmaneuvered (Denizens of the Underworld)
1x Polar Fog (At the Mountains of Madness)
1x Unbound! (The Order of the Silver Twilight)


School for Sorcerers

Total Cards: (40)

Character: (25)
1x Nigel St. James (The Shifting Sands)
1x Son of Yeb (Core Set)
1x Whitton Greene (Seekers of Knowledge)
1x Wizard of Yog-Sothoth (Secrets of Arkham)
1x Blood Magician (Conspiracies of Chaos)
2x Guardian of Dawn (Terror in Venice)
2x Archaeology Interns (Into Tartarus)
1x Unscrupulous Acquisitionist (The Gleaming Spiral)
2x Key-seeker (Curse of the Jade Emperor)
1x Magnus Stiles (Shadow of the Monolith)
1x Wilbur Whateley (The Key and the Gate)
1x Carl Stanford (Seekers of Knowledge)
1x Arcane Initiate (Core Set)
1x Richard Pike (Seekers of Knowledge)
1x The Red-Gloved Man (Whispers in the Dark)
1x Andrew-Chapman (The Key and the Gate)
1x Cub Reporter (Seekers of Knowledge)
1x Matthew Alexander (Seekers of Knowledge)
2x Alternative Historian (Seekers of Knowledge)
1x Cultist of the Key (The Wailer Below)
1x The Day Dreamer (Twilight Horror)

Support: (8)
1x Guardian Pillar (Search for the Silver Key)
1x The Rays of Dawn (Twilight Horror)
1x Medico Della Peste (Terror in Venice)
2x Elder Binding (Aspirations of Ascension)
1x Rabbit’s Foot (The Spawn of the Sleeper)
2x Cryptic Writings (Search for the Silver Key)

Event: (5)
1x Calling the Williwaw (The Key and the Gate)
1x All are One (The Spoken Covenant)
1x Fist of Yog-Sothoth (That Which Consumes)
2x Feint (Secrets of Arkham)

Conspiracy: (2)
1x Unending Festivities (Terror in Venice)
1x Combing the Archives (Lost Rites)

In the first round of Black Moon Games‘ Call of Cthulhu draft, Toby fields Crazy Wizards against Tyler’s School for Sorcerers. It’s Hastur, Silver Twilight and Yog-Sothoth against Miskatonic University and Silver Twilight.

Check out the deck lists for both decks. Toby sorted their cards after getting home, so the Crazy Wizards  list is an approximation. Some possible other cards included were Nathan Wick and Erasmus Manor.

I said this during the commentary, but Blood Magician did amazing work in this draft for me. First it gave the edge in many icon struggles, and then it attracted other players’ ire, using up their resources taking out Blood Magician instead of focusing on other areas.

Subscribe to Decked! on YouTube to catch the whole series of games from Black Moon Games, and more live-on-tape card game fun.

Boarding Man’s Promise

 Skull & Shackles convened this week for what turned out to be the taking of Man’s Promise. We did a bang-up job of securing the sterncastle, as well as repelling a band of grindylows. Dealing with the goons Plugg sent down into the bilges proved more troublesome, but ultimately soluble.

Our GM Mike did a bang-up job with the miniatures, right? He built both the Wormwood and Man’s Promise and painted most of the figures you see — excepting Usidore the Blue, of course.