Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo.
This brings the reposting of my actual play reports for this campaign to a close. The game went on for two or more sessions after this, but I didn’t record them. I had become frustrated with what I perceived as the players declining to take the initiative and my own ability to elicit more engaging interactions from them. That the group had shrunk in size to two returning players over the five months it played did nothing to make me feel that it was a success.
In retrospect, my thinking was silly and self-important. The two remaining players kept coming back. That meant they enjoyed the game. I should have taken that fact and run with it, and really paid attention to the questions their characters asked and things they tried to do. Obvious advice that I had read before running this game, but tunnel vision gets all us when we’re emotionally invested in something.
Anyway, on with the play report. Continue reading