If you care about spoilers for Betrayal at House on the Hill scenarios and its expansion, Widow’s Walk, gloss over the photo below and really the whole post.
In this particular scenario, “The Manor of Your Demise,” the haunt consists of resetting the house and playing a sub-game in which the explorers search for the original triggering omen, the Box, with a 30 minute time limit. If they trigger a haunt within the sub-game before finding the Box, they start a new game with a 15 minute time limit. And so on, and so on.
We lucked out and finished the scenario after 48 seconds, thanks to Box being on top of the omen deck. It was pure, unadulterated luck, as two separate people shuffled the omen deck, but it was a pretty cool coincidence — especially since one of the players had announced he had a hard out to go make a pizza.
One thing I’m curious about is the number of timers that may be at play if multiple sub-games are initiated during the course of the scenario. The text in the Survivor’s Guide refers to starting “a timer” (emphasis mine) and never refers to stopping a timer, which say to me that the 30 minute timer keeps running even when the 15 minute game begins, and both the 30 and 15 minute timers keep running if a 7.5 minute game is initiated, and so on, and so on.
If that’s the case — and one of my fellow players argued that multiple timers didn’t make a whole lot of sense, but I’m sticking with the distinction between a timer and the timer — then does the victory condition of finding the Box omen end the haunt the explorers are currently experiencing, or the entire series of nested haunts? The wording refers to “this new game,” which again suggests to me that for every new sub-game begun, it has be to resolved before the explorers get kicked out to try to resolve the prior sub-game.
But I may be overthinking things.