Android: The New Angeles Blues
Android became a running joke in my group of game-playing friends. It had a reputation online for being complex and bit-tacular, which seemed wholly deserved from ogling the back of the box. The theme, noirish detectives competing to prove their hunches about a murder in the futuristic city New Angeles, with all the hints of Blade Runner that carries, enticed us all. But no one was willing to take the plunge and buy the game. Being frugal young people, we like to try a game out once or twice before throwing down. We are, as a rule, not early adopters when it comes to board games.
So it became the go-to name for a game for which no one was about to front. “Oh, it’s so-and-so’s turn to buy something. Go grab Android.” Then we kept promising we’d jump on the first demo available, waiting to see it crop up on a convention schedule somewhere. Alex came the closest, planning to try it out at TempleCon last month. He wound up only keeping an eye on the group playing it; they began before he got to the game room, Alex related, and were still going after his own party got through three or four plays of several games. That longing glimpse motivated him, I guess, because Alex ordered the game a week or two after Templecon. After another week of digesting the rule book and Universal Head’s player aid, we broke it out one Sunday afternoon.
[Tuesday Night Board Games] Red November Redux
I dropped by Quarterstaff after work tonight to check out what everyone was playing. Imagine my surprise to find a boisterous group of seven or eight clustered around Red November, of all things.
Apparently, last week’s half play was enough to convince Jon to get a copy of his own. And that right there is evidence of the power of a game night and why they’re beneficial to the game stores who host them.








