The Game With No Name Math Trade

Matt Golec of the Penny Press design team has hosted a no-ship math trade at Carnage for some years now, coming up with thematic names to make us grin as we figure out what games we don’t want to own anymore. This year, it’s the Game With No Name math trade.

A math trade is a method of swapping whereby people list what they don’t want, list what they would like to get in return from other swappers and a computer figures out the details. The “no ship” part means no one ships anything. Show up to Carnage, drop off what you’re swapping, pick up what you’re getting. Done!

This year, I staked claim to the entirety of the third page of the geek list. You will find a bevy of light, popcorn games like Chez Cthulhu and the Cheapass family. You will find thematic bundles of HERO and GURPS sourcebooks. You will find Werewolf: the Apocalypse and Spelljammer books because I’m acknowledging that I’m not going to get around to running games in most of these settings.

You will also find lots of good stuff for which to trade with other folks posting to the list. Check it out, and offer up what you’re not interested in playing anymore!

Role-Playing and Board Game Garage Sale

The time has come to weed the game library. Behind the jump you will find role-playing games, board games and card games I would like very much for someone else to own. Generally speaking, it’s all older stuff, so if you’re looking for titles from the 90s and early 00s, this might be the sale for you.

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Who’s Afraid of Ragland Park?

An article posted by Phantoms and Monsters, in which a candidate for the Romanian presidency claims a “negative energy” attack caused him to lose the election, reminded me of a plot seed I once threw out on, in the days when I thought IRC would be an acceptable substitute for face-to-face role playing:

Well, my most recent campaign idea for Werewolf involves Ragland Park, a charismatic Glass Walker philodox, resolving to become the United States of America’s first Garou president. The PCs would be his team of hatchetmen, doing all the things hatchetmen do: digging up dirt on opponents, conducting midnight raids on campaign headquarters, exterminating the Banes someone let loose in a state’s voting machines, etc.

Somewhat silly, but fun, I would hope.

I have yet to run or really even think about Who’s Afraid of Ragland Park?, as I dubbed it, but it sidles forth from the back of my mind now and then. Part of the challenge would be working around and playing with the expectation that werewolves and other were-creatures have difficulty fitting into modern life. Even in WitchCraft, many Ferals live on the outskirts of society because of their more animal drives. It doesn’t make the idea impossible, just unlikely, which is great when the PCs are meant to be exceptional people doing extraordinary things.

The bit about the incumbent candidate having a parapsychologist attached to the campaign has given me some glorious ideas about the secret wars of symbols and mysticism that drive the public faces of political campaigns.