Let’s make it Trinity Thursday, shall we?
Millennium’s Edge is another fan project for the science fiction role-playing game Trinity. This one skips ahead almost a thousand years to final years of the third millennium. Almost half a quadrillion humans are scattered among the planets of the Milky Way galaxy. After a long war against a resurgence of Aberrants, phenomenally powerful but twisted humans with an appetite for destruction, many of those worlds are isolated or lost.
Now, as human history approaches its fourth millennium, the mysterious Æon Institute emerges from centuries of self-imposed exile beyond the Rim to once again unite the galaxy in peace and enlightenment. Its agents, the psychomorphs, bring interstellar contact, guidance and long-lost knowledge to the Three Million. The Æonites have a huge task ahead of them, some would say an insurmountable task, and many do not welcome their return. But they have on their side three advantages: the power of psionics; the determination that comes from knowing their cause is just; and the leadership of the galaxy’s first — and greatest — clairsentient.
That’s a pretty spiffy set-up, isn’t it? Millennium’s Edge is sadly incomplete, looking at the table of contents. The inventive GM will find useful information in a timeline running from 1925 to 2997, plot seeds, sketches of factions at work in the galaxy and the table of contents itself, which in outlining the authors’ plans for Millennium’s Edge can spark all sorts of ideas for advancing Trinity to the far future.
The cover of India Underground.
The Chitra Bhanu — dark psions, chibs — were those rare psions gifted with the most remarkable of abilities, the ability to control the very fabric of the universe. The quantum forces of gravity, electromagnetism and weak and strong nuclear forces were their playground. They seemed to be the most powerful, shining beacon for the defense of humanity against the Aberrants, and they made their home in a land that shared their glorious brightness–the Bharati Commonwealth. Until they themselves fell to the Aberrants’ dark pursuit…or did they?
That’s the pitch for India Underground, a fan-written supplement for the science fiction role-playing game Trinity. In the twenty-second century, humanity has overcome catastrophes to begin taking its first steps among the stars, as well as rebuilding at home and in orbit. A series of supplements for the game detailed the psi orders, organizations that imbue people with psychic abilities of various aptitudes, and the regions of the world in which they are based.
One pairing, India and the Chitra Bhanu order of quantakinetics, seemed like it would be left out. I don’t know if a Chitra Bhanu book was ever on the horizon for Trinity‘s developers, but fans Slagg and Geoff Bain were inspired to write their own. As is the way of the internet, the PDF has become rather scarce on the ground. RPGnet poster Skywalker pointed this out. And I figured, “Why not host it here?” So here it is, with the following disclaimers: Trinity and associated elements are the property of White Wolf/CCP. India Underground is a fan-written supplement which I did not write. My motivation is to make it easily available again, as up to now the file mostly lurked on dodgy file-hosting services. Since it was released for free in the first place, I hope it is cool with the authors to keep it available to the inquiring public.
In pursuit of perfecting my home’s feng shui last night, I stumbled across a number of folios holding printed PDFs I accrued in the dawning days of role-playing’s adoption of the medium. Highlights include:
- Issue 1 of Franklyn’s Almanack, the rapidly discontinued supplement series to Northern Crown. I liked the setting a lot, but never got to reading the first issue, let alone printing the second — which I did purchase, mind.
- A host of Hero Games’ quickie Pulp Hero PDFs. My favorite remains Inner-Earth, a mini-setting describing a hollow Earth set-up with Aztecs, dinosaurs, Nazis and more. I got good use out of that setting for an Adventure! one-shot.
- Executive Decision and …In Spaaace!, a pair of freebie — early subjects of the ransom funding model, perhaps? — games by Greg Stolze.
- A pair of Trinity supplements, Terra Verde and Asia Ascendant; the latter only made it to manuscript stage, as the line was discontinued.
- Many of Ronin Arts’ Mutants & Masterminds Archetype Archives. These were great: tons of archetypal starting characters to help games get underway. Only the one time I got to break them out, the players were insistent nothing there suited their individual visions. So it goes.
- Kithbook: Pooka, my first-ever PDF purchase, and really, emblematic of my experiences with the species: buy PDF, print PDF, read print-out, forget about it. And I even slipped it in a super-fancy folio, with frosted transparent cover.
Some of this stuff is going away. I’ll keep the Almanack, Pulp Hero stuff and Stolze games, as they could still come in handy. The Trinity stuff I’m going to recycle. The Pooka book I will pass on to the fine fellow who cleaned out my Changeling: the Dreaming collection last month.