Mega City Carcassonne completed, thanks to Cedric.
Tonight at Quarterstaff, I got two games in. The first was intended as a “quick” game of Carcassonne while we waited for other folks to turn up. To that end, we declared there wouldn’t be any farmers. Unfortunately, that was more than counteracted by the unknown number of expansions mixed in with the store’s copy of the game. In addition to enough extra river tiles for a whole second branch, the store copy also has bits from Inns & Cathedrals, Traders & Builders and King & Scout, if not more.
Thanks at least in part to players not tying up meeples in farming, it turned out to be a city-intensive game. The megalopolis you see to the right came about of at least four of the five players working to either score points, screw others over by making the thing difficult to complete or just see how big we could get the thing — which was my own goal.
It was touch and go for a while as the tile bag emptied out and all the pieces we needed to finish the city were pulled by players more interested in maximizing their own scores than just fooling around. Cedric drew the final tile to complete the city and placed it, despite having only two meeples of his own in the city. Without really thinking about it, I wound up with a majority on the feature, mostly due to placing my pieces on cities that at the time seemed separate, but eventually became part of the urban sprawl. The thing was worth 130 plus points in the end, I think. It doesn’t seem fair to claim it as a personal best though, because we were mostly just fooling around. I was, anyway.
By the time we finished that “short” game, another group had blown through an entire play of Ticket to Ride: Europe, which surprised me when I looked up from the table. Next to us, Brennan was drawing Sascha, John and Nonnie into a demo of Megacorps while the usual suspects clustered together for another round of Le Havre. Luke pounced on Nonnie’s vintage copy of Talisman — printed 1985, going by the copyright on the box — and I eagerly followed along. Until tonight, I had only heard other peoples’ reactions to the quest game, usually polarized into camps of “simple and boring” to “flavorful and fun.” So I was eager to have some experiences of my own to draw on in making an opinion.