Kenneth Hite is the clear winner here. He writes gold, and would be the first to admit he’s just sourcing really good inspirational material before hitting “puree.” Suppressed Transmission, The Day After Ragnarok, The Madness Dossier, Night’s Black Agents, Bookhounds of London . . . the list goes on. Hite’s got the knack for that edge of “is this lunacy, or is this inspired?” that gets the brain burning.
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We’ve gone over the prime candidates for favorite RPG license in previous #RPGaDAY posts: Ghostbusters and Buffy the Vampire Slayer. Allow me, then, to split hairs and introduce The Day After Ragnarok, HERO edition. Yes, it’s an original setting by Kenneth Hite licensed to use the HERO system in this particular printing. Systemistas can also find it in savage and fated flavors.
When the Nazis summoned the world-spanning Midgard Serpent and it began devouring Atlantic convoys whole, President Truman ordered the Trinity device flown into the serpent’s maw. The colossal thing died, crashing across Europe. The far-reaching consequences of Serpentfall wrought havoc with the global climate, atmosphere and more.
Basically, it’s post-apocalyptic fantasy in 1948, and the apocalypse is only a few years behind. America and Europe have been trashed. There are holdouts of western society trying to keep on as before, but the infrastructure just isn’t there anymore. Sorcery is on the rise, as well as ultra-weird science as the adventurous mine the Midgard Serpent for unearthly materials with bizarre properties.
Regardless of your rules preferences, Day After Ragnarok is a very cool setting for mixing up the modern day with sword and sorcery fantasy. I talked more about the game with my friend Joe on Carnagecast.