We had the chance to try TimeLine this weekend, one of the Cheapass Games titles that made the leap to print and play licensed under Creative Commons.
The upshot is all the players have time machines. And, being sensible owners of time machines, they rocket up and down the timestreams, buying up cheap commodities and trying to offload them at financially advantageous moments in time.
The board starts out as a line of cards that trace four interweaving paths that represent the value of commodities: oilpetrol, milkbread, beetcandy and nucleons. These paths also have waypoints, which each hold one token representing one of the commodities scattered along them. Players move around by traveling in time, left or right along the path their pawn is on, or locally, up or down a column of cards.
That’s where the design of TimeLine gets interesting. The board is theoretically infinite along that up-down axis, but only ever a set number of cards wide, which depends on the number of players. Pawns can move up or down a column of cards as far as they like, constrained only by the number of turns the game lasts, the size of the playing surface and the size of the deck. The markets at the right side of the timeline extend infinitely in each direction as well, but they’re worthless unless they somehow connect with the leftmost card showing the commodities in question.