Yesterday, Green Mountain Gamers hosted their summer game day, complete with grill for flame-based food preparation. I got to play:
Coconuts: a dexterity game of monkeys catapulting suspiciously squishy “coconuts” into baskets, which get built into pyramids. Lots of stealing baskets and angling to take coconuts out of commission.
Sentinels of the Multiverse: on my fourth and fifth plays, I’m really starting to get this game. Enough that I led the second game, and spent some of today thinking it would be a great solo game for when I can’t find anyone else free to flop cards.
Betrayal at House on the Hill: always a treat, especially with two scenarios I’ve never played before, one of which was traitor-less. I still feel like the winner was a traitor, though.
Mansions of Madness: the previous time I thought I played this game might have been a dream. This time, we played The Yellow Sign scenario, which occasionally intersected with the fustercluck of investigators and cultists that clogged up the main hallway of said disturbed domicile for most of the game. The investigators won, though, so that was a change from my conception of this as a one-versus-many heavily tilted toward the one — which is, admittedly, in keeping with the Lovecraft themes.
Bluff / Liar’s Dice: this version had a board with a track that made the rules of betting make a great deal more sense. Still not a game I’d suggest.
It was an ungodly gorgeous day outside, but we had a lot of fun hanging out at the Vergennes’ Congregational Church. The venue is very nice, the organizers had everything together — especially the lead, Chuck — and the snacks were better than ever. Green Mountain Gamers put on these free events, running off donations, and they’re always a great time. Congratulations to them for making them happen all year round.
I can’t believe it’s already less than a month until Spring Meltdown, the Green Mountain Gamers’ spring game day. We only started talking about seasonal traveling game days about a year ago at Langdon Street Cafe. Since then, we’ve put on three successful game days, each larger than the last, in Burlington, Lyndonville and Barre, Vermont.
On March 19th, we’re coming to Middlebury to round out a year of tabletop games, good people and a lot of laughs. It’s bound to be a great time with the awesome folks who have been in attendance so far. Most of what happens at these days has been open board game play. We wind up with tables groaning under the weight of games everyone’s brought to share. People divvy themselves up, either because there’s a game that’s caught their eye or they’d like to learn, or they brought some in particular they’re eager to have the opportunity to teach and play. I know the new Lovecraftian board game Mansions of Madness is going to be one of those; Carlo participated in the preview event this past weekend at his local game store in Quebec and is bringing it down to Spring Meltdown.
On the role-playing side, we’re working on growing that. We’ve got some old school first edition Dungeons & Dragons in both Middle-earth and a classic TSR published module. I’ll have the goods for GURPS Ghostbusters: Pumpkin Jack and something for Fiasco, either my still untested science fiction playset or one that caught my eye, like Toil and Trouble.
It’s gonna be a fun day! I hope to meet some new faces there.