[Mage: The Suppressed Transmission] Passage Through Shadow

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo. Continue reading

[Mage: The Suppressed Transmission] Electric Sea Moss Acid Test

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo.

Continue reading

[Mage: The Suppressed Transmission] The Lady’s Court

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo.


This is the session report I originally posted to RPG.net in 2006. It’s amusing to read that cast list again, because that was the highwater mark for number of players attending. After this session, as the game wore on, only Evan and Henry’s players would see it through to the end. I have no idea if this was because I was a bad GM or the players just weren’t interested, but it seems to me I must have had some effect on their decision to leave — often without even saying so. Continue reading

[Mage: The Suppressed Transmission] Introduction to Fireballs

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting for the occasional typo correction. Continue reading

[Mage: The Suppressed Transmission] Convocation

For the next few Fridays, I’ll post the session reports from Mage: The Suppressed Transmission, a Mage: The Ascension campaign I ran for four months in the fall of 2005 as an in-store game at Quarterstaff Games. These reports were initially posted to RPG.net as I wrote them and I haven’t done anything to change them, except fix the occasional typo.

This was the second extended campaign I ever ran, the first being a Mutants & Masterminds-based game set in Freedom City. Looking back, I think there’s a lot I did wrong or hamfistedly. But that’s okay, because I think it’s made me a better GM for the experience.

The idea for this campaign first came about when I read Suppressed Transmission, a printed collection of Kenneth Hite’s Pyramid column on history, conspiracies, nutbar science and occultism. The broad variety of mad, wonderful ideas in Suppressed Transmission seemed to me a perfect fit for Mage played as an urban fantasy campaign. That, plus characters and ideas mined from GURPS Cabal, another product of Hite’s febrile mind, gave me plenty of goodies around which to craft a story arc.

Unfortunately, I didn’t start writing post-session reports until the second or third session in, so for the set up, I must rely on my two and a half year old memory. There was once a whole folder of pictures, documents and notes I wrote up, but I seem to have deleted it in a fit of pique at some point in the intervening years.

For now, though, this is how it all began, as I recall. Continue reading