Due to locations, a little discretion goes into what is seeded where. Leaving Chez Geek by a children’s playground seems like it would be poor form. Fortunately, there are at least four little free libraries within my walking radius, so everything can be evenly distributed. And it’ll get me outside walking more, which can only be a plus.
Saturday was National Gaming Day 2010. In observation of the day, the Fletcher Free Library here in Burlington hosted an afternoon of board games. I didn’t get to stay for the whole afternoon, having agreed to run demos as a Man in Black down at the Gathering of the Gamers in Middlebury, which just happened to fall on the same date as National Gaming Day this year.
Along with a pair of plastic bins full of board games, Brennan brought fresh baked bread still warm from the oven, which was a great snack paired with Cabot cheddar and/or raspberry preserves. So we had something to nibble on while we played Pirate’s Cove, one of a pair of a games I’d set up in anticipation of potential players arriving. As it happened, it was mostly the gang from Tuesday nights, plus one young newcomer, Max. Meanwhile, a second group formed to play Dominion with a healthy helping of Duration cards from Seaside.
Pirate’s Cove went okay. It’d been long enough since I last played that I had to keep reminding myself how the game went. Max turned out to fit the model of a young player, to be honest, which has led me to wonder if I’m courteous or excessively picky about other people’s behavior while playing a game. After Pirate’s Cove, we kept up the piratical theme with a round of Liar’s Dice. By then, I had to head south to Middlebury. From what I’ve heard, the rest of the afternoon was given over to Age of Empires III, Citadels and more Dominion.
Saturday was gloriously sunny, abnormal for mid-November in Vermont. I’m thinking that had something to do with the turnout for National Gaming Day — it was good in terms of spending time with friends, but as a way to get more people playing board games, it was pretty weak. While we’ve gotten good at spreading the word within the existing social circle of Burlington gamers, I think we still need to work on reaching people who aren’t necessarily connected via social networking or other means. That and the Fletcher Free’s involvement came relatively late in the ramp-up to National Gaming Day. Hopefully, next year they’ll get on board sooner and take a more active role in promoting it to interested patrons.
Meanwhile, over in the Northeast Kingdom, Border Board Games hosted the gaming at the Goodrich Memorial Library. They had a pretty excellent turnout, with lots of new faces. Kudos to Bethany and Richard for being such great game hosts!
Tomorrow, November 13th, is National Gaming Day 2010. Over 1800 libraries are participating this year, celebrating the twin goals of playing more games and visiting your local library with both board and video gaming, including tournaments and prizes donated by game publishers.
In Vermont, there are about a dozen libraries participating in National Gaming Day. Of two of them, I can tell you more. Richard and Bethany, they of Border Board Games in Derby Line, will be sharing some of their favorite board games at the Goodrich Library in Newport, Vermont. Their favorites and whatever else they can fit into the Big Frakkin’ Bag — which, frankly, needs to be documented to be believed; it’s just that big.
Meanwhile in Burlington, I and some friends will be at the Fletcher Free Library playing games and hopefully meeting some new folks. Until I need to cut out to go demo games as a Man in Black at the Gathering of the Gamers in Middlebury. It’s going to be a busy Saturday for board games!
If you’re not sure what’s going on in your area for National Gaming Day, you should check out this Batchgeo map that shows all the currently registered participating libraries — Burlington isn’t on there yet, but they’re definitely on board.
Get out and play some games tomorrow!
This afternoon I met up with Will, the teen literacy coordinator at the Fletcher Free Library here in Burlington. After missing the chance last year to attach our own Saturday board gaming to the National Gaming Day participation roster, Brennan got on the stick early, which led to my meeting Will today.
I think we’re on track for something fun this November 13th. Will’s excited to have people interested in bringing board games to Fletcher Free Library programming — or ramping it back up, since Saturday board gaming went into summertime hibernation — and we staunch hobbyists will be happy to get the slightly higher profile for a day.
Video games seems to be the emphasized element at National Gaming Day, judging by photos and comments from the previous years’ participants. I hope that a more board game — and dare I hope role-playing? — centric game day at the Fletcher is in the offing. Not because I have anything against video games; they’re just not my thing. If someone rolled up to the Fletcher with an armful of consoles and monitors on November 13th, they’d fit right in. I can even think of one or two people I with the ability to do so. But I do think this is going to be more of a non-electrified game experience.
I’m really looking forward to it. It’s the Saturday after Carnage, which is a shame in some ways, because there are people who will still be too fried to make the trek. The scheduling could work out in other ways, though. There are always people who can’t or don’t go to Carnage. A library game day might be the right thing for them.
I made my way to the Fletcher Free Library for some Saturday board games for the first time in quite a while. As the weather in Vermont becomes more clement, I and many other sensible people want to spend less time indoors, particularly on sunny afternoons. However, we’ve been going through a bout of heat and humidity lately, so I thought the air-conditioned library would be a good place to hide out for an afternoon. As it turns out, the room reserved that day for board games has a skylight, which is not conducive to staying cool on warm days. Still, we did get some games in before the heat and stuffiness drove us out.
When I got there, Andrew and his friend were checking out the library’s graphic novel collection. I think I witnessed someone’s first time reading Neil Gaiman’s The Sandman, which was a funny thing to realize. Once Sarah and Alex came along, we played a couple rounds of Dominion; the first round, we randomly mixed cards from Intrigue with Seaside, which was fun, albeit unmemorable. I can’t remember coming up with or observing any really dynamite combinations.
The second game sticks out in my memory much more clearly. It was straight-up Intrigue — still maximizing my purchase, y’see — and we played the Victory Dance setup, which includes the Saboteur. Now, I’d dealt with the Saboteur before last week at Quarterstaff, but it didn’t do a whole lot. This time, however, it got my damn Province, which was heart-breaking and irritating all at once. If I play that setup again, I’ll try spreading out my victory points more by going for Duchies and Dukes. I opted to stay out of the struggle, thinking that everyone else would descend upon them and I could snaffle up Provinces like usual. And by the way, Upgrading Estates into Great Halls is a wonderful thing.
After that, we brought Chuck into the action with Carcassonne. For this, we used Sarah’s Carcassonne set, which is over-stuffed with a plethora of expansions: Inns & Cathedrals, Builders & Traders, Abbey & Mayor, The River II and, for the first time ever, The Tower and Cult, Siege & Creativity. The latter one was easy, being a pair of magazine promotions and some blank “design your own” tiles. The Tower, however, I was much more leery about.
I have a habit of adopting received wisdom as my own opinion when lacking personal experience. In this case, I accepted that The Tower‘s central mechanic of capturing other people’s meeples is mean and counter to the traditional Carcassonne style of passive-aggressive parasitism. And frankly, they’re right. One player took advantage of the towers as they were intended. The rest of us typically used them just to get our meeples back. And none of us bothered to cap a tower. I think we just became more cagey about placing new meeples relative to existing towers.
This particular session gave me a valuable experience in expansion bloat, when there are just too many rules elements flying around for the game to feel fun anymore. My ideal Carcassonne uses all the tiles, the mega-meeple, the builder, and the abbey tile because it’s useful in completing seemingly impossible to finish features. Well, I found it useful on Saturday.
Today marks the one year anniversary of Held Action‘s first publication, from the day I made my post of introduction and reported on local Free RPG Day activities. Those posts actually date from the brief period of time when I blogged on Dreamwidth. A couple weeks later, I got tired of the limitations of the cloned LiveJournal interface and crossed over to WordPress. That also pushed me to think of a name for the blog, and it wasn’t until I had thought of something I liked better than “Tyler’s Game Blog” that I bought the domain and set up this blog on WordPress.com.
What a year it’s been. First I chose a schedule to keep myself to, then I had an enormous spike in things I wanted to say, then I fell back into the more comfortable schedule I’d originally chosen. I’ve run through most of the material I wrote in other times and contexts, so now it’s all fresh, usually sparked by something I’ve read or heard elsewhere. And that’s what I wanted in a gaming blog: a place to publish the thoughts and ideas I had that I didn’t feel like putting in someone else’s discussion forum, but still wanted to make public.
According to WordPress.com, here are the top ten most popular posts of the last year, least to most. It’s amazing what the viral bump can do to hit counts, isn’t it?
- National Library Week 2010 Drumming up enthusiasm for an endeavor that inspired Saturday gaming at the local library.
- The Art of Board Game Storage When I get a game room of my own, I’ll use this technique.
- Game Master Mistakes: Not Really Listening I know enough to fess up when I make mistakes.
- A Screen for Every Game Promoting my favorite GM screen, the customizable sort.
- Physical Evidence Extolling my enjoyment of Propnomicon‘s Lovecraft-inspired creations.
- Labyrinth Lord: Downward to Adventure! My actual play report for International Traditional Gaming Week.
- The Lurker at the Threshold Expands Arkham Horror One of my inconsistent moments of pseudo-journalism.
- Scouting and Dungeons & Dragons Most mind-boggling is this one posted last week and it’s already number three in terms of hits.
- The Arkham Horror Expansion Guide One of those wonderful moments of blogging came when I saw someone else recommending this post on Boardgamegeek.com. Ah, gratification.
- How to Make a Pamphlet Prop I really do intend to get back to making that Ghostbusters proper suitable for download. Honest.
Less than a month from now is National Library Week 2010, an effort by the American Library Association to celebrate the contributions all libraries and their librarians make. Neil Gaiman is the honorary chair this year, and his benevolent visage graces any number of graphics and posters you might find on the ALA’s website.
Tabletop gaming has become a growing part of library programming, particularly with National Gaming Day @ your library in November, which has gone on for the past couple years. A number of libraries in Vermont have on-going game programming, including Ilsley Library in Middlebury and Kellogg-Hubbard in Montpelier. If your own gaming community lacks a meeting place, or wants to reach out of the game shop to venues frequented by the general public, consider having a game day at your own library. Most librarians are eager to increase foot traffic through the door, particularly the younger set.