Crashing a Conference at Wewelsburg wasn’t part of my original game plan for TotalCon. I’m not sure what I intended to do Sunday morning instead. Maybe just kick around the hotel and read a book, or spend a disproportionate amount of time scrutinizing wares in the dealer’s room, looking for the odd stuff my own local store didn’t stock. While flipping through the book Saturday evening, though, I decided to jump into Charlton’s game. I had yet to play a game GMed by Charlton, despite knowing him from the New England convention circuit for three or four years now.
What’s more, the adventure premise was brilliant: Infinity discovers a timeline in which Germany won World War II. A conference at Wewelsburg brings together all the top officials of the Third Reich, including Hitler himself. Infinity gives one of their officially non-existent ISWAT teams a three word mission: “Resolve the issue.” And much fun was had.
Charlton once remarked to me that time travel games are easy. The GM gives the players too many guns and pieces of equipment, then lets them generate the tension tripping over themselves not to get caught by downtimers. With that in mind, I came to the table expecting a loose, freewheeling game. And that’s exactly what I got.