[Mage: The Suppressed Transmission] Another Turn of the Screw

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo. Continue reading

[Mage: The Suppressed Transmission] Deception

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo.

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[Mage: The Suppressed Transmission] The Devil’s in the Details

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo. Continue reading

[Mage: The Suppressed Transmission] Therianthrope

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo. Continue reading

[Mage: The Suppressed Transmission] The Sky Will Weep

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo. Continue reading

[Mage: The Suppressed Transmission] Black Hats and Mirrorshades

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo. Continue reading

[Mage: The Suppressed Transmission] The House of Hermes

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo. Continue reading

[Mage: The Suppressed Transmission] Passage Through Shadow

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo. Continue reading

[Mage: The Suppressed Transmission] Electric Sea Moss Acid Test

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo.

Continue reading

[Mage: The Suppressed Transmission] The Lady’s Court

Mage: The Suppressed Transmission is a Mage: The Ascension campaign I ran from the summer to winter of 2005 at Quarterstaff Games. I think of it as my first “real” campaign and present my session reports, mostly written just after the action, exactly as they are, excepting the occasional corrected typo.


This is the session report I originally posted to RPG.net in 2006. It’s amusing to read that cast list again, because that was the highwater mark for number of players attending. After this session, as the game wore on, only Evan and Henry’s players would see it through to the end. I have no idea if this was because I was a bad GM or the players just weren’t interested, but it seems to me I must have had some effect on their decision to leave — often without even saying so. Continue reading