Prime Wardens Are Go

A collage of the achievement screens for unlocking the five Prime Warden variants in Sentinels of the Multiverse.Thanks to the industrious players over on the Sentinels of the Multiverse video game forum, the unlock conditions for the Prime Warden identities were all figured out over the last couple weeks. After an extended hiatus from the digital version of Sentinels — Steam had me down as last playing in September — I decided to see how many of the Prime Wardens I could unlock over the weekend. I have a certain affection for this team, because they were the first set of promo cards that I got directly on my own, as part of preordering Wrath of the Cosmos. I’ve never known how to use them because I don’t get to play in reality as often as I might like, but I feel an attachment to the team as the promo cards that I didn’t proxy.

Argent Adept was, weirdly, the trickiest for me to unlock. I had a couple false starts as I bounced among devices and had to ensure multiple times that I had met both halves of the unlock. As the Adept is well-suited to making this happen on his own, the second half came down to remembering whether I had indeed played all the instruments. Captain Cosmic’s Dynamic Siphons are always helpful to the Adept using powers off-turn.

Captain Cosmic and Tempest unlocked in the same session in Dok’Thorath. Prime Warden Argent Adept and America’s Greatest Legacy put their powers towards helping Cosmic dig through his deck for Energy Bracers, and have the cards to pay for redirecting damage from Abject Refugees. The Visionary came along to sift the environment for the refugees themselves and ablate the less ignorable cards.

By the time Captain Cosmic’s variant was unlocked, we were well into the game and Tempest had inadvertently set up most of what he needed for his own unlock. Adept and Legacy assisted in fishing out the remainder of his unlock setup and the game ended with Tempest administering the coup de grace on Argent Adept’s turn.

Fanatic versus Apostate went quietly. Argent Adept and America’s Greatest Legacy led the team again, to help Fanatic dig for cards, since the Redeemer variant doesn’t start with a damaging ability. Dark Visionary minded the top of Apostate’s deck, getting the demons in play that Fanatic needed to clean up for her unlock condition.

For Haka, I played cautiously, because I don’t relish deliberately incapacitating heroes. Once Savage Mana was out, I made sure all of Ambuscade’s devices were stashed there before eliminating the other heroes. Captain Cosmic and the Wraith’s big finishing moves took out two heroes in one turn, and then Haka was able to polish off the rest, before restoring himself to full health and then closing out the game with his own big finisher to clean Ambuscade’s 1 HP clock.

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