Call of Cthulhu LCG: The Dark Mother’s Multitudinous Monstrosities

The Thousand Young box cover.The Thousand Young, Shub-Niggurath’s deluxe expansion for Call of Cthulhu: The Card Game is on the horizon — surprisingly and delightfully soon after the Agency’s For the Greater Good — and thus Fantasy Flight has begun their series of preview articles. In addition to introducing the new keyword Resilient and reviving a subtype tribe from the CCG days, Avatar of Nyarlathotep, The Thousand Young is spreading the love to all of Shub-Niggurath’s existing tribes: Ghouls, Chthonians, Monsters and, yes, my personal favorite, the Mi-Go.

The Mi-Go are a self-reinforcing subtype. Many of them grant other Mi-Go icons, or gain icons based on the number of their kind in play. Now they get Xlizxcte-Oonth, the first unique Mi-Go. Not only is he beefier than your typical Mi-Go before buffing, but he aids in playing out still more for cheap, and from the discard pile. In my first Mi-Go deck, I had the Corrupted Midwife on hand for that purpose, but I don’t know if I ever got to use her, as it was usually more advantageous to send her to a story. Not having to exhaust to get the same effect for Mi-Go sounds like it’s going to be pretty cool.

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One thought on “Call of Cthulhu LCG: The Dark Mother’s Multitudinous Monstrosities

  1. Pingback: Cryptoquote Spoiler – 04/30/15 | Unclerave's Wordy Weblog

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