“Let’s make a vargouille-zela!”
— Akhil, oracle of Pharasma
We cleaned out the remainder of the house of Pentheru this week. Smarting from the encounter with the house’s off-kilter genius loci, the wealth extraction concern PlunderCats, Ltd., dba some more reputable name, were alarmed by the indication of vargouilles on the second floor of the house and suitably cautious in the exploration thereof. After dealing with the foreshadowed vargouilles — deprotagonization via paralysis is never not a poor choice to put in a monster’s list of ways to screw with characters — and wondering why Akhil was bro-tight with a disembodied floating head — the crypt of Pentheru was a little anti-climactic. Viktovich did a bang-up job threshing a swarm of undead cats — cat king? — and there were some items of note, but the action was low-key, thanks to the archaeologist ably disarming a nasty trap.
Looking forward, Tath the tiefling witch is pretty psyched about setting ghoul factions against each other. In-character, anything that sets ghouls against each other, rather than preying on innocents, is a bang-up idea to Mentu, my spell-less ranger, but out of character, all I have to say is goddamn motherfucking ghouls. More paralysis.
“I’m changing my class to magic-usurer.”
— Raenar slips into the role of party accountant
 Which were super obnoxious in one of the many Skull & Shackles‘ sessions ending in TPK or morale equivalent, too.