Linear Sorcerers in Mage’s Traditions

Mage: the Ascension's cycle of creation and destruction, as rendered by Rungok.

Mage: the Ascension’s cycle of creation and destruction, as rendered by Rungok.

For years, I was never really clear why the revised edition of Mage: the Ascension kept bringing up practitioners of linear magic, which is magic that is not the kind of dynamic will-working that your average mage-type starts off with, but the typical “five dots and five specific powers” of White Wolf’s other games. Sure, it’s inexplicably paradox-free, but it’s limited. You get the five or so powers in a path and that’s it. There’s none of the flexibility of will-working. Some traditions are depicted as holding linear magicians in rather less esteem than their True Magick counterparts. While the Traditions aren’t in a sufficiently plush position on the occult stage to be so snooty about the dynamic-linear divide that they don’t allow those sorcerers membership, it still seems odd that

Then, in a thread discussing the disconnect within Tradition Book: Order of Hermes Revised, I find the comment that makes everything click, “Moreover, many (most?) of the Sleepers who undertake study with real Hermetics will become Hedge Wizards/Sorcerers of varying quality, not unlike the millions of Sleepers who work for/with the Technocracy as engineers, programmers, and the like. Some few will Awaken, but a bunch of allies (consors?) who share your Paradigm enough to not count as “witnesses” are valuable in and of themselves, to say nothing of whatever minor (or not so minor) magic-lite techniques that may be able to enact.”

Aside from the practical advantages listed above, it’s that Traditions and Crafts with a “knowledge is the key to mystical power” paradigm educate everyone the same. All the recruits go through the same education of sympathetic correspondences and Enochian chants. It’s that some of those students awaken, becoming capable of dynamic will-working, while others master the linear arts taught within the curriculum. It’s the difference between Harry and Ron, who slog through Hogwarts as average students, getting better at the required work with practice, and Hermione, who masters everything and turns out to be such a gifted student that she composes her own spells and modifies standard formulae to her needs.

Looking at it that way helps me make a lot more sense of linear sorcerers’ place in the world of Mage.

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2 thoughts on “Linear Sorcerers in Mage’s Traditions

  1. I always found the linear sorcerers to be very interesting to play. In many ways, I enjoyed that aspect of the game more than the sphere focused mages. It took a lot of creativity and tactical acuity to equal the willworkers in the party, but it could be a good mental and roleplaying challenge. We often mixed groups of supernaturals, so it added flavor to things.

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