Let’s make it Trinity Thursday, shall we?
Millennium’s Edge is another fan project for the science fiction role-playing game Trinity. This one skips ahead almost a thousand years to final years of the third millennium. Almost half a quadrillion humans are scattered among the planets of the Milky Way galaxy. After a long war against a resurgence of Aberrants, phenomenally powerful but twisted humans with an appetite for destruction, many of those worlds are isolated or lost.
Now, as human history approaches its fourth millennium, the mysterious Æon Institute emerges from centuries of self-imposed exile beyond the Rim to once again unite the galaxy in peace and enlightenment. Its agents, the psychomorphs, bring interstellar contact, guidance and long-lost knowledge to the Three Million. The Æonites have a huge task ahead of them, some would say an insurmountable task, and many do not welcome their return. But they have on their side three advantages: the power of psionics; the determination that comes from knowing their cause is just; and the leadership of the galaxy’s first — and greatest — clairsentient.
That’s a pretty spiffy set-up, isn’t it? Millennium’s Edge is sadly incomplete, looking at the table of contents. The inventive GM will find useful information in a timeline running from 1925 to 2997, plot seeds, sketches of factions at work in the galaxy and the table of contents itself, which in outlining the authors’ plans for Millennium’s Edge can spark all sorts of ideas for advancing Trinity to the far future.