Hex Generation

Being a game designer and small press publisher wasn’t enough for my friend James. Now he’s launched Hex Generation, by means of which he can hold forth on game design, role-playing games, 80s-90s goth and pop culture. So you can tell it’s going to be a variegated tapestry from the get-go.

James kicks it off by posing a pair of queries: how do the GMs out there use dice in their games beyond their intended use and how would you modify the grappling/overbearing mechanic for Basic/Expert Dungeons & Dragons described at the end of the post? The person who makes the best suggestion wins a copy of Ann Dupuis’ Night Howlers.

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