Carnage in Wonderland‘s staff draw close to wrapping up game submissions in preparation for mailing the convention book all across New England.
Everywhere, GMs feverishly bring together scattered ideas for adventures to compose that pitch-perfect description, launching the plot hook right into the brain of the potential player, firing their imagination with promises of derring-do or dark dealings such that they have no recourse but to list it as their number one choice on their registration form.
I find myself in a similar boat. I have a general outline for my two role-playing adventures, but I don’t yet have the fine detail in place. I’ll bash out some snappy ad copy to catch the reading public’s attention, then work from there to make the reality meet the promise as much as possible.
Right now, all I want to say is that one will continue the saga of Ghostbusters International’s Boston much put-upon staff, who again find themselves sent forth to the Green Mountain State, and my second ever foray into the world of the Cabal — this time with a complete refit of the magic system, no less! I will probably toss in a board game for good measure, likely Frag as I do enjoy it and find it easy to teach.