Demonground

Sometimes paying attention to the Hotness column over at RPG Geek pays off. That’s where I was reminded of Demonground, a horror and weirdness role-playing zine that published fifteen issues between 1998 and 2002. The keeper of the files seems to have redesigned the site a bit, but the issues themselves are the same as they ever were.

Demonground‘s a handy resource for GMs looking for a bit of inspiration, like monsters, artifacts of interest and all that. And it covers many of the horror games of note at the time, including Dark Conspiracy, Call of Cthulhu and my personal favorite WitchCraft, in addition to non-setting specific material. Now admittedly, this can be a mixed blessing. I’m of the variety where I zero in on what’s specific to my preferred properties, ignoring the rest. Fortunately, the later issues of Demonground are conveniently labeled so as to help such picky consumers find the content relevant to their pursuits. For the rest of you, gorge away.

And since Demonground‘s material is timeless, you can merrily mine away regardless of the fact there hasn’t been a new issue since 2002. And if that’s a concern, go check out Protodimension.

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