[Tuesday Night Board Games] Betrayal at House on the Hill, Second Edition

Comes the Hero . . . way too late to save Munk and Nonny from John the traitor (left).

I rhapsodized about a couple times Betrayal at House on the Hill before the second edition was announced. So I don’t think it surprises anyone that as soon as I acquired a copy of my own — after having put the contents on display for the world to see; more about that later, too — it hit the table at Tuesday night board games at Quarterstaff Games.

An Invisible Traitor stalked her prey for an hour and a half.

This night, I only got one and a half games in, as I ducked out to see some friends perform up the street in a singer-songwriter competition. There’s really nothing spectacularly different about the second edition of Betrayal at House on the Hill. The graphic elements are mostly unchanged; the doors seem to be a brighter shade of yellow, probably to aid people picking them out from the backdrop of the rooms.

The gameplay is also very much like what I’m used to. Before this second edition hit, we played with Alex’s copy, for which he printed out the rather extensive errata document that Wizards of the Coast published after the game was initially released and sharp-minded players started finding the flaws and omissions in the published rules and haunt scenarios. We still found some points of uncertainty, which might have been cleared up in the glossary in the back of the book that I haven’t read thoroughly yet, like do Omens that are physical objects count as Items? Last night, we assumed that they did.

I can’t say much about the sessions of Betrayal themselves, as I’m kind of fanatical about not spoiling haunts before others have played them. The first ended a lot more quickly than the second, but I think that was as much the heroes of the first haunt having no luck at all finding any of the items required to win as the traitor of the second game starting off with cool gear in addition to a pretty significant advantage over the heroes.

In other news, Patrick from Asmodee Games visited us, which was pretty cool. As Andrew recounts, he taught three games: Intrigo, Gosu and Water Lilies. I didn’t get the chance to find out what brought Patrick down from Montreal, but getting a visitor like that is pretty cool.

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