Last Wednesday, Langdon Street Cafe in Montpelier hosted their monthly Games Unplugged night. It’d been a while, probably since June, that I’d been down for Games Unplugged, so I wanted to check it out. Between traffic, weather and finding something to eat in downtown Montpelier, it was about 7:00 that Alex and I walked in the cafe door, to find a game of Tsuro wrapping up. Game night and bartender Ben revealed the Gen Con prerelease copy of Dominion: Prosperity that a certain area gamer had kindly loaned out for the evening. We fell on that almost immediately.
Prosperity‘s supposed to be all about lots of buying power and high victory point totals. I don’t disagree with that. Workers’ Village is Village with +1 Buy for an extra coin’s cost. Goons is a snazzy little six cost card that not only behaves like Militia, but gives +1 Buy, and then rewards 1 victory point for every buy you make that turn. That victory point is a token that goes on a little mat each player gets, kinda like treasure that a Pirate Ship in Seaside accumulates. My reasoned reaction to Goons is it’s overpriced for something whose main effect is Militia, but I think it’s what let me win the game; by keeping the other players down to three cards several turns in a row, they weren’t buying victory points as often as I was. The game ended when I scooped up the last two Duchies, recognizing it was probably best to end it then before either Alex or Bob had the opportunity to do so themselves.
After that we got into a probably ill-advised game of A Touch of Evil. It was nearly 9:00 by the time we started, which was much too late considering four of the five players had a commute home on their to do list. In this game against the spectral horseman, we jumped straight into the advanced game in cooperative mode, a bit because Alex had read the rules on his own, but mostly because we’re gamers in that way. Thoughtful? Sensible? Not we!
This one went a lot longer than the game at Quarterstaff. Partly because there were five of us at the table, but also because we were using more rules and probably being more conservative than we needed to — or maybe not conservative enough. My character, Inspector Cooke, was knocked down to one wound at least three times, which meant he spent a fair bit of time at the doctor’s office. Otherwise, he was often trapped in the blacksmith’s shop by roving barghest hounds.
Once the cafe cleared out for the evening, Ben kindly put the soundtrack included in the game on the sound system. It was . . . not great. More amusing in its cheesy synthesizer effects than anything. It added a different sort of flavor of horror to the graphic design of A Touch of Evil, which is fairly dark. The illustrating photographs up the cheese factor, admittedly, but the music just put it over the top. So if that was the intended effect, kudos to the composer. During this power, however, the music mostly provoked groans and took us out of the game for a couple minutes.
After an hour of battling hounds and ghost soldiers, we decided to skip to the showdown, when the heroes attempt to vanquish the villain once and for all. We stumbled through assembling the hunting party, figured out the thought-dead reverend was actually helping the horseman all this time and commenced to rolling dice. The victory was not without its toll. At least three of the five heroes fell to the horseman, maybe four. My character certainly died, though he managed to take the horseman with him, which prompted some speculation as to how he ran through the ghostly rider in the midst of being tramped beneath the hellish mount’s hooves.
Langdon Street Cafe’s a funky little place to play board games. It was pretty laid back Wednesday night, which was good for gaming in peace. Their Geek Week last spring was a lot noisier and crowded, although that was certainly better for the cafe, I’m sure. I’d like to visit for Games Unplugged more often, but an hourish drive keeps it as an occasional trip for me. Having a co-pilot along certainly helps with the drive home, so thanks to Alex for performing that duty.
I have a little dream that some day in the future, there will be an open board game event every night of the week all over the state. Right now, there’s Tuesdays in Burlington and Wednesdays in Lebanon, New Hampshire, which is practically Vermont for the people living in the Upper Valley. Gamers Grotto in Bennington doesn’t seem to have a set board game night yet. Hopefully Langdon Street Cafe will build a long-standing weekly board game institution. Montpelier certainly deserves one.
Hey, how did the terra cotta warrior scenario go? Any chance you can shoot me a copy?
I can certainly pass you the notes I wrote up. The middle bit is never how the adventure actually went and there’s no climax, per se, which is a distinct failing, but the notes are all there. Do you want characters, too?
I’d love to see it. Please send it along!