Broken Spokes Finally Leaves the Station

I am trepidatious. Tomorrow evening we are scheduled to start this Broken Spokes campaign that we initially made characters for . . . well, at least three months ago. Embarrassing as it sounds, it’s been three solid months of missed opportunities.

The core problem is there’s only one feasible night of the week for the three of us to meet, due to requirements of family and work. If anything with overriding priority — and there are many; role-playing’s a fun way to spend some time, not serious business — happens, then we can’t meet for that week. Then the cycle begins again the next Sunday evening: “So, are you free for gaming this week?”

That said, we’re finally on track to play this week. I have to admit, it’s been so long, I’m not really sure what to do for a starting adventure. Most of the time I’ve spent thinking about Broken Spokes between conception and now went to big picture world-building — or mashing, in this case — and mucking with the Ten Foot Wiki approach. I have some nuggets of ideas of where I want to begin — particularly since I plan to use the opening sessions of this campaign as a testbed for one of my Carnage adventures — but they require thought and work.

To that end, I’m blocking out Wednesday evening for writing time. I shall go to Muddy Waters, where there’s no wireless access to distract me, get a glass of something tasty and bang away at an Open Office document. Ten Foot Wiki’s fun for world-building, but when it comes to adventures, I’m going back to my traditional bullet point format. I have a much easier time formatting, inserting new thoughts and reorganizing a simple word processor document than I do a wiki, in which it can be so easy to lose information.

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One thought on “Broken Spokes Finally Leaves the Station

  1. Pingback: Making 2011 a Good Role-Playing Year « Held Action

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