Shakedown Cruise

We played Space Alert on Friday night; the first four tutorial missions, to be precise. I was more than mildly unnerved by Alex and Munk’s ability to almost instantly assess threats and determine what needed to be done. It felt a lot less like RoboRally and more like a timed Pandemic.

This is by no means bad, of course, but it did show me how vastly different a game can seem depending on how one plays it. Makes me wonder what it would be like to be really incisively analytical.


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