Planning for Carnage the 13th

The cast of Dr. Nik's Celestial Decision 2006 at Carnage. http://www.flickr.com/photos/sponng/ / CC BY-NC-ND 2.0

It’s over nine months away, but playing at TotalCon — and knowing my long-ass development cycle — fired me up to start thinking about role-playing adventures for Carnage the 13th. Writing two separate adventures tend to be feasible for me — although as I’ve noted in the past, one tends to get a lot more time and attention paid to it than the other. I can toss an Arkham Horror session in there and call it a good weekend.

Yes, We Now Know Whom to Call

This year, I have a different kind of quandary over what to run. I know I want to do another Ghostbusters adventure, using the same group of characters, so that reduces time spent there. With all the plot seeds I’ve run across in the last year, I have plenty of resources to draw on for that one, too. I had a particular McGuffin in mind, but now I’m wondering if it wouldn’t be a good fit for another setting, one which I haven’t had the opportunity to run before, Northern Crown.

I’m tempted to switch over to Cinematic Unisystem, as well. I’m coming to think that at the complexity level I actually run GURPS — i.e., the lightest form of GURPS Lite possible — it could give some people the wrong impression. Besides, Cinematic Unisystem has Drama Points, which I like a lot. Decisions, decisions. It would mean rebuilding characters, but that’s less of a chore in Unisystem.

But Then What?

But I’m not sure what else to run. I have this notion of using one of the old school mega-dungeons floating around the internet, like Greyhawk Grognard‘s Castle of the Mad Arch-Mage in either a free fantasy retro-clone or Pathfinder, just ’cause I have that book. But that’s never really been my oeuvre. I don’t know if I’d do it justice or be sufficiently versed in a fantasy-based system by then — though I certainly could do it in Unisystem or even GURPS.

Given that Carnage has a horror theme, I could resurrect Band on the Run, which I ran a few years ago. Monsters hide in plain sight as members of a touring rock band. The game went wildly off the rails — as they do — for which I felt it suffered, but most of the people who played expressed their enjoyment, so I try to think of it as one of those “gone so gonzo, it’s fun no matter what” games.

I could take another stab at Unknown Armies, brave the intimidating depths of GURPS Cabal, try The Day After Ragnarok or hell, run my beloved Mage: The Ascension. I need to narrow these possibilities down, find what fires my enthusiasm. That’s what energized me last year and I spent so many enjoyable hours bashing out characters and plot seeds for Lurker in the Limelight and Highway to Niflheim.

At some point I will feel comfortable recycling previously written adventures — namely BPRD: The Celestial Legion — but for now, I want to keep building my stable of material.

Suggestions, requests or pleas, Carnage-goers?

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4 thoughts on “Planning for Carnage the 13th

  1. Unfortunately, the side of the country I am on once again stymies me, but here is a suggestion: the Swords & Wizardry retroclone has what I believe to be the best ‘lite’ rules available from the retroclones, and it can easily run Amityville Mike’s Stonehell dungeon (which is awesome, and the first 3 floors (12 maps!) are free on his site.

  2. There are a lot of good ideas here. However, I had never heard of “The Day After Ragnarok” and HOLY HELL. If you don’t run this I will be forced to do so. That’s not necessarily a bad thing, hmm *trails off mumbling*

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