The last week has been a gaming sabbatical for me. At least, that’s what I intended and sort of achieved. The easy part was skipping Tuesday night board games. Where the sabbatical fell down was I wanted to begin getting my mental notes written out for the Actual Play Friday reports of games I ran at Carnage. But I didn’t do much beyond that. I certainly didn’t play anything.
So why did I choose to take a little time off from games? In all honesty, I burned myself out running too many games at Carnage. The hoarse voice was one indicator of too much rules explaining and occasionally debating interpretations of the rules. The big signal, though, was mental. On the drive back from Fairlee, I was so relieved that I wouldn’t have to teach any rules or cajole players for almost an entire week.
There comes a point, I have discovered, when I get sick to the gills of going through the same routines of explaining actions versus buys in Dominion, or the niceties of cross-time travel in GURPS Infinite Worlds or the distinction between a Boon and a Treasure in Dungeoneer. I just want to play the game without walking the latest newcomer through it all.
Fortunately, that’s a fleeting complaint and I’m almost back to normal. At the very least, I’m already finding sources of inspiration for the next roleplaying adventure I write — like the recent discovery of the remains of an ancient Persian army lost in the desert. And I’m getting the itch to do more organizational stuff, like getting a monthly game event at the Fletcher moving forward and putting on another game convention somewhere in Vermont.
With luck, I may even get to play in a roleplaying campaign sometime in the next couple months, depending how friends’ holiday commitments shake out. The time after Carnage into the new year is traditionally rough for regular game-related get-togethers, because of all the holidays and year-end doings. Fingers crossed, though, because it sounds like it would be an Earthdawn game, which I’ve always been interested in trying.